HorrorTroll 0f5efe050f Add BGRA8 Srgb (#505) %!s(int64=7) %!d(string=hai) anos
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DeleteValueCallback.cs 231fae1a4c Texture/Vertex/Index data cache (#132) %!s(int64=8) %!d(string=hai) anos
ImageHandler.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) %!s(int64=7) %!d(string=hai) anos
OGLCachedResource.cs 85ffd76016 Force cache to remove entries when memory usage exceeds a given threshold (#492) %!s(int64=7) %!d(string=hai) anos
OGLConstBuffer.cs 85ffd76016 Force cache to remove entries when memory usage exceeds a given threshold (#492) %!s(int64=7) %!d(string=hai) anos
OGLEnumConverter.cs 0f5efe050f Add BGRA8 Srgb (#505) %!s(int64=7) %!d(string=hai) anos
OGLExtension.cs 2562ca6c3f Fix multiple rendertargets (#427) %!s(int64=7) %!d(string=hai) anos
OGLPipeline.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) %!s(int64=7) %!d(string=hai) anos
OGLRasterizer.cs 85ffd76016 Force cache to remove entries when memory usage exceeds a given threshold (#492) %!s(int64=7) %!d(string=hai) anos
OGLRenderTarget.cs d2bb458b51 Improved GPU command lists decoding (#499) %!s(int64=7) %!d(string=hai) anos
OGLRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) %!s(int64=7) %!d(string=hai) anos
OGLShader.cs 0e1e094b7a Improve texture tables (#457) %!s(int64=7) %!d(string=hai) anos
OGLShaderProgram.cs 521751795a Code style fixes and nits on the HLE project (#355) %!s(int64=7) %!d(string=hai) anos
OGLStreamBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) %!s(int64=7) %!d(string=hai) anos
OGLTexture.cs b7613dd4b8 Enable SRGB framebuffers by default (#502) %!s(int64=7) %!d(string=hai) anos