- namespace Ryujinx.Graphics.Shader
- {
- static class Constants
- {
- public const int ConstantBufferSize = 0x10000; // In bytes
- public const int MaxAttributes = 16;
- public const int AllAttributesMask = (int)(uint.MaxValue >> (32 - MaxAttributes));
- public const int NvnBaseVertexByteOffset = 0x640;
- public const int NvnBaseInstanceByteOffset = 0x644;
- public const int NvnDrawIndexByteOffset = 0x648;
- public const int StorageAlignment = 16;
- }
- }
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