gdkchan ef39b2ebdd Flip scissor box when the YNegate bit is set (#2941) 4 лет назад
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Engine ef39b2ebdd Flip scissor box when the YNegate bit is set (#2941) 4 лет назад
Image a87f7f2029 Fix DMA copy fast path line size when xCount < stride (#2942) 4 лет назад
Memory a4956591ec Avoid potential race 4 лет назад
Shader 119a3a1887 Fix SUATOM and other texture shader instructions with RZ dest (#2885) 4 лет назад
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) 4 лет назад
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 лет назад
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) 5 лет назад
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 лет назад
GpuContext.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 лет назад
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 лет назад
Ryujinx.Graphics.Gpu.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 лет назад
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 лет назад