ReinUsesLisp edfd4bc860 Explicit GLSL "position" attribute location (#199) il y a 8 ans
..
OpenGL 3e81421b2f Add support for vertex base on indexed draws, fix index buffer first (untested) (#197) il y a 8 ans
Shader edfd4bc860 Explicit GLSL "position" attribute location (#199) il y a 8 ans
Texture 231fae1a4c Texture/Vertex/Index data cache (#132) il y a 8 ans
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) il y a 8 ans
GalBlendEquation.cs c8c86a3854 Fix for current framebuffer issues (#78) il y a 8 ans
GalBlendFactor.cs c8c86a3854 Fix for current framebuffer issues (#78) il y a 8 ans
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalComparisonOp.cs 900a84ae0a Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) il y a 8 ans
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) il y a 8 ans
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalTexture.cs 231fae1a4c Texture/Vertex/Index data cache (#132) il y a 8 ans
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalTextureFormat.cs 98e6a34608 Implement R16 texture format (#147) il y a 8 ans
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection il y a 8 ans
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalVertexAttrib.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 il y a 8 ans
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) il y a 8 ans
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) il y a 8 ans
IGalBlend.cs e7559f128f Small OpenGL Renderer refactoring (#177) il y a 8 ans
IGalFrameBuffer.cs e7559f128f Small OpenGL Renderer refactoring (#177) il y a 8 ans
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time il y a 8 ans
IGalRasterizer.cs 3e81421b2f Add support for vertex base on indexed draws, fix index buffer first (untested) (#197) il y a 8 ans
IGalRenderer.cs e7559f128f Small OpenGL Renderer refactoring (#177) il y a 8 ans
IGalShader.cs e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) il y a 8 ans
IGalTexture.cs e7559f128f Small OpenGL Renderer refactoring (#177) il y a 8 ans
ShaderDeclInfo.cs e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) il y a 8 ans
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans