gdkchan 3e81421b2f Add support for vertex base on indexed draws, fix index buffer first (untested) (#197) %!s(int64=7) %!d(string=hai) anos
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DeleteValueCallback.cs 231fae1a4c Texture/Vertex/Index data cache (#132) %!s(int64=8) %!d(string=hai) anos
FbFragShader.glsl 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) %!s(int64=8) %!d(string=hai) anos
FbVtxShader.glsl 5d8a615c21 Enable hardware frame buffer texture scaling %!s(int64=8) %!d(string=hai) anos
OGLBlend.cs e7559f128f Small OpenGL Renderer refactoring (#177) %!s(int64=7) %!d(string=hai) anos
OGLCachedResource.cs 231fae1a4c Texture/Vertex/Index data cache (#132) %!s(int64=8) %!d(string=hai) anos
OGLEnumConverter.cs 900a84ae0a Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) %!s(int64=7) %!d(string=hai) anos
OGLFrameBuffer.cs e7559f128f Small OpenGL Renderer refactoring (#177) %!s(int64=7) %!d(string=hai) anos
OGLRasterizer.cs 3e81421b2f Add support for vertex base on indexed draws, fix index buffer first (untested) (#197) %!s(int64=7) %!d(string=hai) anos
OGLRenderer.cs e7559f128f Small OpenGL Renderer refactoring (#177) %!s(int64=7) %!d(string=hai) anos
OGLShader.cs e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) %!s(int64=7) %!d(string=hai) anos
OGLStreamBuffer.cs af5f059d4e Fix GL.CreateBuffers -> GL.GenBuffers (#189) %!s(int64=7) %!d(string=hai) anos
OGLTexture.cs e7559f128f Small OpenGL Renderer refactoring (#177) %!s(int64=7) %!d(string=hai) anos