gdkchan 3936c93448 Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions %!s(int64=8) %!d(string=hai) anos
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OpenGL 3936c93448 Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions %!s(int64=8) %!d(string=hai) anos
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) %!s(int64=8) %!d(string=hai) anos
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) %!s(int64=8) %!d(string=hai) anos
GalVertexAttrib.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) %!s(int64=8) %!d(string=hai) anos
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) %!s(int64=8) %!d(string=hai) anos
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) %!s(int64=8) %!d(string=hai) anos
IGalRenderer.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) %!s(int64=8) %!d(string=hai) anos