gdkchan ed0b10c81f Fix geometry shader passthrough fallback being used when feature is supported (#3525) 3 éve
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CodeGen f92650fcff SPIR-V: Initialize undefined variables with 0 (#3526) 3 éve
Decoders 7f8a3541eb Fix decoding of block after shader BRA.CC instructions without predicate (#3472) 3 éve
Instructions 1a888ae087 Add support for conditional (with CC) shader Exit instructions (#3470) 3 éve
IntermediateRepresentation 2232e4ae87 Vulkan backend (#2518) 3 éve
StructuredIr 2232e4ae87 Vulkan backend (#2518) 3 éve
Translation ed0b10c81f Fix geometry shader passthrough fallback being used when feature is supported (#3525) 3 éve
AlphaTestOp.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
AttributeType.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
BufferDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) 4 éve
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 éve
Constants.cs ee1038e542 Initial support for shader attribute indexing (#2546) 4 éve
IGpuAccessor.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
InputTopology.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 4 éve
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 éve
Ryujinx.Graphics.Shader.csproj 2232e4ae87 Vulkan backend (#2518) 3 éve
SamplerType.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
ShaderProgram.cs 43ebd7a9bb New shader cache implementation (#3194) 4 éve
ShaderProgramInfo.cs 43ebd7a9bb New shader cache implementation (#3194) 4 éve
ShaderStage.cs 79adba4402 Add support for render scale to vertex stage. (#2763) 4 éve
SupportBuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) 4 éve
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) 4 éve
TextureDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) 4 éve
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) 6 éve
TextureHandle.cs 5afd521c5a Bindless elimination for constant sampler handle (#3424) 3 éve
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 éve