gdkchan e87e8b012c Fix texture bindings using wrong sampler pool in some cases (#3583) %!s(int64=3) %!d(string=hai) anos
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Engine ad47bd2d4e Fix blend with RGBX color formats (#3553) %!s(int64=3) %!d(string=hai) anos
Image e87e8b012c Fix texture bindings using wrong sampler pool in some cases (#3583) %!s(int64=3) %!d(string=hai) anos
Memory 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
Shader a5ff0024fb Rename ToSpan to AsSpan (#3556) %!s(int64=3) %!d(string=hai) anos
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) %!s(int64=4) %!d(string=hai) anos
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
Constants.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
GpuChannel.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) %!s(int64=3) %!d(string=hai) anos
GpuContext.cs 9ba73ffbe5 Prefetch capabilities before spawning translation threads. (#3338) %!s(int64=4) %!d(string=hai) anos
GraphicsConfig.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
Ryujinx.Graphics.Gpu.csproj 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
Window.cs deb99d2cae Avalonia UI - Part 1 (#3270) %!s(int64=4) %!d(string=hai) anos