gdkchan e13154c83d Implement shader LEA instruction and improve bindless image load/store (#1355) %!s(int64=5) %!d(string=hai) anos
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AtomicOp.cs 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled %!s(int64=6) %!d(string=hai) anos
BarrierLevel.cs 29a825b43b Address PR feedback %!s(int64=6) %!d(string=hai) anos
BarrierMode.cs 2eccc7023a Partial support for shader memory barriers %!s(int64=6) %!d(string=hai) anos
BitfieldExtensions.cs e13154c83d Implement shader LEA instruction and improve bindless image load/store (#1355) %!s(int64=5) %!d(string=hai) anos
Block.cs 18814d44b2 Address PR feedback %!s(int64=6) %!d(string=hai) anos
Condition.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
ConditionalOperation.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Decoder.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
DecoderHelper.cs dc97457bf0 Initial support for double precision shader instructions. (#963) %!s(int64=6) %!d(string=hai) anos
FPHalfSwizzle.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
FPMultiplyScale.cs f0a59f345c Add partial support for the BRX shader instruction %!s(int64=6) %!d(string=hai) anos
FPType.cs dc97457bf0 Initial support for double precision shader instructions. (#963) %!s(int64=6) %!d(string=hai) anos
IOpCode.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IOpCodeAlu.cs 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled %!s(int64=6) %!d(string=hai) anos
IOpCodeCbuf.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IOpCodeFArith.cs f0a59f345c Add partial support for the BRX shader instruction %!s(int64=6) %!d(string=hai) anos
IOpCodeHfma.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IOpCodeImm.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IOpCodeImmF.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IOpCodeLop.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IOpCodePredicate39.cs 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled %!s(int64=6) %!d(string=hai) anos
IOpCodeRa.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IOpCodeRc.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IOpCodeRd.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IOpCodeReg.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IOpCodeRegCbuf.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IOpCodeTexture.cs 6b13c5b439 Support bindless texture gather shader instruction %!s(int64=6) %!d(string=hai) anos
IOpCodeTld4.cs 6b13c5b439 Support bindless texture gather shader instruction %!s(int64=6) %!d(string=hai) anos
ImageComponents.cs 8cba252b23 Add per-source type memory change tracking, simplified state change tracking, other fixes %!s(int64=6) %!d(string=hai) anos
ImageDimensions.cs 1b7d955195 Initial support for image stores, support texture sample on compute %!s(int64=6) %!d(string=hai) anos
IntegerCondition.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IntegerHalfPart.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IntegerShift.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IntegerSize.cs 6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR %!s(int64=6) %!d(string=hai) anos
IntegerType.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
InterpolationMode.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
LogicalOperation.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
MufuOperation.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCode.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeAlu.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeAluCbuf.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeAluImm.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeAluImm2x10.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeAluImm32.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeAluReg.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeAluRegCbuf.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeAtom.cs 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled %!s(int64=6) %!d(string=hai) anos
OpCodeAttribute.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeBarrier.cs 2eccc7023a Partial support for shader memory barriers %!s(int64=6) %!d(string=hai) anos
OpCodeBranch.cs 442485adb3 Partial support for branch with CC, and fix a edge case of branch out of loop on shaders %!s(int64=6) %!d(string=hai) anos
OpCodeBranchIndir.cs f0a59f345c Add partial support for the BRX shader instruction %!s(int64=6) %!d(string=hai) anos
OpCodeBranchPop.cs f0a59f345c Add partial support for the BRX shader instruction %!s(int64=6) %!d(string=hai) anos
OpCodeDArithImm.cs dc97457bf0 Initial support for double precision shader instructions. (#963) %!s(int64=6) %!d(string=hai) anos
OpCodeExit.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeFArith.cs f0a59f345c Add partial support for the BRX shader instruction %!s(int64=6) %!d(string=hai) anos
OpCodeFArithCbuf.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeFArithImm.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeFArithImm32.cs f0a59f345c Add partial support for the BRX shader instruction %!s(int64=6) %!d(string=hai) anos
OpCodeFArithReg.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeFArithRegCbuf.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeFsetImm.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeHfma.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeHfmaCbuf.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeHfmaImm2x10.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeHfmaImm32.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeHfmaReg.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeHfmaRegCbuf.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeHsetImm2x10.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeImage.cs 0b6d206daa Omit image format if possible, and fix BA bit (#1280) %!s(int64=5) %!d(string=hai) anos
OpCodeIpa.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeLdc.cs 5a9dba0756 Sign-extend shader memory instruction offsets (#934) %!s(int64=6) %!d(string=hai) anos
OpCodeLop.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeLopCbuf.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeLopImm.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeLopImm32.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeLopReg.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeMemory.cs 5a9dba0756 Sign-extend shader memory instruction offsets (#934) %!s(int64=6) %!d(string=hai) anos
OpCodeMemoryBarrier.cs 2eccc7023a Partial support for shader memory barriers %!s(int64=6) %!d(string=hai) anos
OpCodePset.cs e0c95b18eb Add PSET shader instruction %!s(int64=6) %!d(string=hai) anos
OpCodePush.cs f0a59f345c Add partial support for the BRX shader instruction %!s(int64=6) %!d(string=hai) anos
OpCodeRed.cs 5a9dba0756 Sign-extend shader memory instruction offsets (#934) %!s(int64=6) %!d(string=hai) anos
OpCodeSet.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeSetCbuf.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeSetImm.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeSetReg.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeShuffle.cs 278a4c317c Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes %!s(int64=6) %!d(string=hai) anos
OpCodeTable.cs e13154c83d Implement shader LEA instruction and improve bindless image load/store (#1355) %!s(int64=5) %!d(string=hai) anos
OpCodeTex.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeTexB.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeTexs.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeTexture.cs 6b13c5b439 Support bindless texture gather shader instruction %!s(int64=6) %!d(string=hai) anos
OpCodeTextureScalar.cs 278a4c317c Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes %!s(int64=6) %!d(string=hai) anos
OpCodeTld.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeTld4.cs 6b13c5b439 Support bindless texture gather shader instruction %!s(int64=6) %!d(string=hai) anos
OpCodeTld4B.cs 6b13c5b439 Support bindless texture gather shader instruction %!s(int64=6) %!d(string=hai) anos
OpCodeTld4s.cs 278a4c317c Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes %!s(int64=6) %!d(string=hai) anos
OpCodeTlds.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OpCodeTxd.cs 278a4c317c Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes %!s(int64=6) %!d(string=hai) anos
OpCodeVideo.cs 1586450a38 Implement VMNMX shader instruction (#1032) %!s(int64=6) %!d(string=hai) anos
OpCodeVote.cs 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled %!s(int64=6) %!d(string=hai) anos
ReductionType.cs 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled %!s(int64=6) %!d(string=hai) anos
Register.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
RegisterConsts.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
RegisterType.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
RoundingMode.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
ShuffleType.cs 278a4c317c Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes %!s(int64=6) %!d(string=hai) anos
SystemRegister.cs 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled %!s(int64=6) %!d(string=hai) anos
TexelLoadTarget.cs 1b7d955195 Initial support for image stores, support texture sample on compute %!s(int64=6) %!d(string=hai) anos
TextureDimensions.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
TextureGatherOffset.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
TextureLodMode.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
TextureProperty.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
TextureTarget.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
VideoPostOp.cs 1586450a38 Implement VMNMX shader instruction (#1032) %!s(int64=6) %!d(string=hai) anos
VideoType.cs 1586450a38 Implement VMNMX shader instruction (#1032) %!s(int64=6) %!d(string=hai) anos
VoteOp.cs 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled %!s(int64=6) %!d(string=hai) anos
XmadCMode.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos