Window.cs 5.2 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using Ryujinx.Graphics.GAL;
  3. using Ryujinx.Graphics.OpenGL.Image;
  4. using System;
  5. namespace Ryujinx.Graphics.OpenGL
  6. {
  7. class Window : IWindow, IDisposable
  8. {
  9. private const int NativeWidth = 1280;
  10. private const int NativeHeight = 720;
  11. private readonly Renderer _renderer;
  12. private int _width;
  13. private int _height;
  14. private int _copyFramebufferHandle;
  15. public Window(Renderer renderer)
  16. {
  17. _renderer = renderer;
  18. _width = NativeWidth;
  19. _height = NativeHeight;
  20. }
  21. public void Present(ITexture texture, ImageCrop crop)
  22. {
  23. GL.Disable(EnableCap.FramebufferSrgb);
  24. CopyTextureToFrameBufferRGB(0, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop);
  25. GL.Enable(EnableCap.FramebufferSrgb);
  26. }
  27. public void SetSize(int width, int height)
  28. {
  29. _width = width;
  30. _height = height;
  31. }
  32. private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop)
  33. {
  34. bool[] oldFramebufferColorWritemask = new bool[4];
  35. (int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();
  36. GL.GetBoolean(GetIndexedPName.ColorWritemask, drawFramebuffer, oldFramebufferColorWritemask);
  37. GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
  38. GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
  39. GL.FramebufferTexture(
  40. FramebufferTarget.ReadFramebuffer,
  41. FramebufferAttachment.ColorAttachment0,
  42. view.Handle,
  43. 0);
  44. GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
  45. GL.Disable(EnableCap.RasterizerDiscard);
  46. GL.Disable(IndexedEnableCap.ScissorTest, 0);
  47. GL.Clear(ClearBufferMask.ColorBufferBit);
  48. int srcX0, srcX1, srcY0, srcY1;
  49. float scale = view.ScaleFactor;
  50. if (crop.Left == 0 && crop.Right == 0)
  51. {
  52. srcX0 = 0;
  53. srcX1 = (int)(view.Width / scale);
  54. }
  55. else
  56. {
  57. srcX0 = crop.Left;
  58. srcX1 = crop.Right;
  59. }
  60. if (crop.Top == 0 && crop.Bottom == 0)
  61. {
  62. srcY0 = 0;
  63. srcY1 = (int)(view.Height / scale);
  64. }
  65. else
  66. {
  67. srcY0 = crop.Top;
  68. srcY1 = crop.Bottom;
  69. }
  70. if (scale != 1f)
  71. {
  72. srcX0 = (int)(srcX0 * scale);
  73. srcY0 = (int)(srcY0 * scale);
  74. srcX1 = (int)Math.Ceiling(srcX1 * scale);
  75. srcY1 = (int)Math.Ceiling(srcY1 * scale);
  76. }
  77. float ratioX = MathF.Min(1f, (_height * (float)NativeWidth) / ((float)NativeHeight * _width));
  78. float ratioY = MathF.Min(1f, (_width * (float)NativeHeight) / ((float)NativeWidth * _height));
  79. int dstWidth = (int)(_width * ratioX);
  80. int dstHeight = (int)(_height * ratioY);
  81. int dstPaddingX = (_width - dstWidth) / 2;
  82. int dstPaddingY = (_height - dstHeight) / 2;
  83. int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX;
  84. int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX;
  85. int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
  86. int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
  87. GL.BlitFramebuffer(
  88. srcX0,
  89. srcY0,
  90. srcX1,
  91. srcY1,
  92. dstX0,
  93. dstY0,
  94. dstX1,
  95. dstY1,
  96. ClearBufferMask.ColorBufferBit,
  97. BlitFramebufferFilter.Linear);
  98. // Remove Alpha channel
  99. GL.ColorMask(drawFramebuffer, false, false, false, true);
  100. GL.ClearBuffer(ClearBuffer.Color, 0, new float[] { 0.0f, 0.0f, 0.0f, 1.0f });
  101. GL.ColorMask(drawFramebuffer,
  102. oldFramebufferColorWritemask[0],
  103. oldFramebufferColorWritemask[1],
  104. oldFramebufferColorWritemask[2],
  105. oldFramebufferColorWritemask[3]);
  106. GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
  107. GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
  108. ((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
  109. ((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard();
  110. }
  111. private int GetCopyFramebufferHandleLazy()
  112. {
  113. int handle = _copyFramebufferHandle;
  114. if (handle == 0)
  115. {
  116. handle = GL.GenFramebuffer();
  117. _copyFramebufferHandle = handle;
  118. }
  119. return handle;
  120. }
  121. public void Dispose()
  122. {
  123. if (_copyFramebufferHandle != 0)
  124. {
  125. GL.DeleteFramebuffer(_copyFramebufferHandle);
  126. _copyFramebufferHandle = 0;
  127. }
  128. }
  129. }
  130. }