PerformanceManagerGeneric.cs 12 KB

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  1. //
  2. // Copyright (c) 2019-2020 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using Ryujinx.Audio.Renderer.Common;
  18. using Ryujinx.Audio.Renderer.Parameter;
  19. using Ryujinx.Audio.Renderer.Utils;
  20. using System;
  21. using System.Runtime.CompilerServices;
  22. using System.Runtime.InteropServices;
  23. namespace Ryujinx.Audio.Renderer.Server.Performance
  24. {
  25. /// <summary>
  26. /// A Generic implementation of <see cref="PerformanceManager"/>.
  27. /// </summary>
  28. /// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
  29. /// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
  30. /// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
  31. public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry
  32. {
  33. /// <summary>
  34. /// The magic used for the <see cref="THeader"/>.
  35. /// </summary>
  36. private const uint MagicPerformanceBuffer = 0x46524550;
  37. /// <summary>
  38. /// The fixed amount of <see cref="TEntryDetail"/> that can be stored in a frame.
  39. /// </summary>
  40. private const int MaxFrameDetailCount = 100;
  41. private Memory<byte> _buffer;
  42. private Memory<byte> _historyBuffer;
  43. private Memory<byte> CurrentBuffer => _buffer.Slice(0, _frameSize);
  44. private Memory<byte> CurrentBufferData => CurrentBuffer.Slice(Unsafe.SizeOf<THeader>());
  45. private ref THeader CurrentHeader => ref MemoryMarshal.Cast<byte, THeader>(CurrentBuffer.Span)[0];
  46. private Span<TEntry> Entries => MemoryMarshal.Cast<byte, TEntry>(CurrentBufferData.Span.Slice(0, GetEntriesSize()));
  47. private Span<TEntryDetail> EntriesDetail => MemoryMarshal.Cast<byte, TEntryDetail>(CurrentBufferData.Span.Slice(GetEntriesSize(), GetEntriesDetailSize()));
  48. private int _frameSize;
  49. private int _availableFrameCount;
  50. private int _entryCountPerFrame;
  51. private int _detailTarget;
  52. private int _entryIndex;
  53. private int _entryDetailIndex;
  54. private int _indexHistoryWrite;
  55. private int _indexHistoryRead;
  56. private uint _historyFrameIndex;
  57. public PerformanceManagerGeneric(Memory<byte> buffer, ref AudioRendererConfiguration parameter)
  58. {
  59. _buffer = buffer;
  60. _frameSize = GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
  61. _entryCountPerFrame = (int)GetEntryCount(ref parameter);
  62. _availableFrameCount = buffer.Length / _frameSize - 1;
  63. _historyFrameIndex = 0;
  64. _historyBuffer = _buffer.Slice(_frameSize);
  65. SetupNewHeader();
  66. }
  67. private Span<byte> GetBufferFromIndex(Span<byte> data, int index)
  68. {
  69. return data.Slice(index * _frameSize, _frameSize);
  70. }
  71. private ref THeader GetHeaderFromBuffer(Span<byte> data, int index)
  72. {
  73. return ref MemoryMarshal.Cast<byte, THeader>(GetBufferFromIndex(data, index))[0];
  74. }
  75. private Span<TEntry> GetEntriesFromBuffer(Span<byte> data, int index)
  76. {
  77. return MemoryMarshal.Cast<byte, TEntry>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>(), GetEntriesSize()));
  78. }
  79. private Span<TEntryDetail> GetEntriesDetailFromBuffer(Span<byte> data, int index)
  80. {
  81. return MemoryMarshal.Cast<byte, TEntryDetail>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>() + GetEntriesSize(), GetEntriesDetailSize()));
  82. }
  83. private void SetupNewHeader()
  84. {
  85. _entryIndex = 0;
  86. _entryDetailIndex = 0;
  87. CurrentHeader.SetEntryCount(0);
  88. CurrentHeader.SetEntryDetailCount(0);
  89. }
  90. public static uint GetEntryCount(ref AudioRendererConfiguration parameter)
  91. {
  92. return parameter.VoiceCount + parameter.EffectCount + parameter.SubMixBufferCount + parameter.SinkCount + 1;
  93. }
  94. public int GetEntriesSize()
  95. {
  96. return Unsafe.SizeOf<TEntry>() * _entryCountPerFrame;
  97. }
  98. public static int GetEntriesDetailSize()
  99. {
  100. return Unsafe.SizeOf<TEntryDetail>() * MaxFrameDetailCount;
  101. }
  102. public static int GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter)
  103. {
  104. return Unsafe.SizeOf<TEntry>() * (int)GetEntryCount(ref parameter) + GetEntriesDetailSize() + Unsafe.SizeOf<THeader>();
  105. }
  106. public override uint CopyHistories(Span<byte> performanceOutput)
  107. {
  108. if (performanceOutput.IsEmpty)
  109. {
  110. return 0;
  111. }
  112. int nextOffset = 0;
  113. while (_indexHistoryRead != _indexHistoryWrite)
  114. {
  115. if (nextOffset >= performanceOutput.Length)
  116. {
  117. break;
  118. }
  119. ref THeader inputHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, _indexHistoryRead);
  120. Span<TEntry> inputEntries = GetEntriesFromBuffer(_historyBuffer.Span, _indexHistoryRead);
  121. Span<TEntryDetail> inputEntriesDetail = GetEntriesDetailFromBuffer(_historyBuffer.Span, _indexHistoryRead);
  122. Span<byte> targetSpan = performanceOutput.Slice(nextOffset);
  123. ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(targetSpan)[0];
  124. nextOffset += Unsafe.SizeOf<THeader>();
  125. Span<TEntry> outputEntries = MemoryMarshal.Cast<byte, TEntry>(targetSpan.Slice(nextOffset));
  126. int totalProcessingTime = 0;
  127. int effectiveEntryCount = 0;
  128. for (int entryIndex = 0; entryIndex < inputHeader.GetEntryCount(); entryIndex++)
  129. {
  130. ref TEntry input = ref inputEntries[entryIndex];
  131. if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
  132. {
  133. ref TEntry output = ref outputEntries[effectiveEntryCount++];
  134. output = input;
  135. nextOffset += Unsafe.SizeOf<TEntry>();
  136. totalProcessingTime += input.GetProcessingTime();
  137. }
  138. }
  139. Span<TEntryDetail> outputEntriesDetail = MemoryMarshal.Cast<byte, TEntryDetail>(targetSpan.Slice(nextOffset));
  140. int effectiveEntryDetailCount = 0;
  141. for (int entryDetailIndex = 0; entryDetailIndex < inputHeader.GetEntryDetailCount(); entryDetailIndex++)
  142. {
  143. ref TEntryDetail input = ref inputEntriesDetail[entryDetailIndex];
  144. if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
  145. {
  146. ref TEntryDetail output = ref outputEntriesDetail[effectiveEntryDetailCount++];
  147. output = input;
  148. nextOffset += Unsafe.SizeOf<TEntryDetail>();
  149. }
  150. }
  151. outputHeader = inputHeader;
  152. outputHeader.SetMagic(MagicPerformanceBuffer);
  153. outputHeader.SetTotalProcessingTime(totalProcessingTime);
  154. outputHeader.SetNextOffset(nextOffset);
  155. outputHeader.SetEntryCount(effectiveEntryCount);
  156. outputHeader.SetEntryDetailCount(effectiveEntryDetailCount);
  157. _indexHistoryRead = (_indexHistoryRead + 1) % _availableFrameCount;
  158. }
  159. if (nextOffset < performanceOutput.Length && (performanceOutput.Length - nextOffset) >= Unsafe.SizeOf<THeader>())
  160. {
  161. ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(performanceOutput.Slice(nextOffset))[0];
  162. outputHeader = default;
  163. }
  164. return (uint)nextOffset;
  165. }
  166. public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId)
  167. {
  168. performanceEntry = new PerformanceEntryAddresses();
  169. performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
  170. performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
  171. uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * _entryIndex);
  172. ref TEntry entry = ref Entries[_entryIndex];
  173. performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entry.GetStartTimeOffset();
  174. performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entry.GetProcessingTimeOffset();
  175. entry = default;
  176. entry.SetEntryType(entryType);
  177. entry.SetNodeId(nodeId);
  178. _entryIndex++;
  179. return true;
  180. }
  181. public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId)
  182. {
  183. performanceEntry = null;
  184. if (_entryDetailIndex > MaxFrameDetailCount)
  185. {
  186. return false;
  187. }
  188. performanceEntry = new PerformanceEntryAddresses();
  189. performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
  190. performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
  191. uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
  192. ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];
  193. performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entryDetail.GetStartTimeOffset();
  194. performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entryDetail.GetProcessingTimeOffset();
  195. entryDetail = default;
  196. entryDetail.SetDetailType(detailType);
  197. entryDetail.SetEntryType(entryType);
  198. entryDetail.SetNodeId(nodeId);
  199. _entryDetailIndex++;
  200. return true;
  201. }
  202. public override bool IsTargetNodeId(int target)
  203. {
  204. return _detailTarget == target;
  205. }
  206. public override void SetTargetNodeId(int target)
  207. {
  208. _detailTarget = target;
  209. }
  210. public override void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks)
  211. {
  212. if (_availableFrameCount > 1)
  213. {
  214. int targetIndexForHistory = _indexHistoryWrite;
  215. _indexHistoryWrite = (_indexHistoryWrite + 1) % _availableFrameCount;
  216. ref THeader targetHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, targetIndexForHistory);
  217. CurrentBuffer.Span.CopyTo(GetBufferFromIndex(_historyBuffer.Span, targetIndexForHistory));
  218. uint targetHistoryFrameIndex = _historyFrameIndex;
  219. if (_historyFrameIndex == uint.MaxValue)
  220. {
  221. _historyFrameIndex = 0;
  222. }
  223. else
  224. {
  225. _historyFrameIndex++;
  226. }
  227. targetHeader.SetDspRunningBehind(dspRunningBehind);
  228. targetHeader.SetVoiceDropCount(voiceDropCount);
  229. targetHeader.SetStartRenderingTicks(startRenderingTicks);
  230. targetHeader.SetIndex(targetHistoryFrameIndex);
  231. // Finally setup the new header
  232. SetupNewHeader();
  233. }
  234. }
  235. }
  236. }