gdkchan 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 3 rokov pred
..
InstEmit.cs 7f6b3d234a Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 4 rokov pred
InstEmitAluHelper.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 4 rokov pred
InstEmitAttribute.cs 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 3 rokov pred
InstEmitBarrier.cs a7109c767b Rewrite shader decoding stage (#2698) 4 rokov pred
InstEmitBitfield.cs acc0b0f313 Fix FLO.SH shader instruction with a input of 0 (#2876) 4 rokov pred
InstEmitConversion.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) 4 rokov pred
InstEmitFloatArithmetic.cs 7f6b3d234a Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 4 rokov pred
InstEmitFloatComparison.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) 4 rokov pred
InstEmitFloatMinMax.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) 4 rokov pred
InstEmitFlowControl.cs 2df16ded9b Improve shader BRX instruction code generation (#3759) 3 rokov pred
InstEmitHelper.cs b34de74f81 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) 3 rokov pred
InstEmitIntegerArithmetic.cs 7f6b3d234a Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 4 rokov pred
InstEmitIntegerComparison.cs a7109c767b Rewrite shader decoding stage (#2698) 4 rokov pred
InstEmitIntegerLogical.cs a7109c767b Rewrite shader decoding stage (#2698) 4 rokov pred
InstEmitIntegerMinMax.cs a7109c767b Rewrite shader decoding stage (#2698) 4 rokov pred
InstEmitMemory.cs 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) 4 rokov pred
InstEmitMove.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 4 rokov pred
InstEmitMultifunction.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) 4 rokov pred
InstEmitNop.cs a7109c767b Rewrite shader decoding stage (#2698) 4 rokov pred
InstEmitPredicate.cs a7109c767b Rewrite shader decoding stage (#2698) 4 rokov pred
InstEmitShift.cs d05573bfd1 Implement SHF (funnel shift) shader instruction (#2702) 4 rokov pred
InstEmitSurface.cs 2068445939 Fix shader SULD (bindless) instruction using wrong register as handle (#3732) 3 rokov pred
InstEmitTexture.cs 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) 3 rokov pred
InstEmitVideoArithmetic.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 4 rokov pred
InstEmitVideoMinMax.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 4 rokov pred
InstEmitWarp.cs a7109c767b Rewrite shader decoding stage (#2698) 4 rokov pred
InstEmitter.cs 1876b346fe Initial work 6 rokov pred
Lop3Expression.cs a4e8bea866 Lop3Expression: Optimize expressions (#3184) 4 rokov pred