gdkchan 15131d4350 Force crop when presentation cached texture size mismatches (#2957) 4 éve
..
Multithreading 611bec6e44 Implement DrawTexture functionality (#2747) 4 éve
AddressMode.cs 654e617fe7 Some code cleanup 6 éve
BlendDescriptor.cs a728610b40 Implement Constant Color blends (#1119) 6 éve
BlendFactor.cs 654e617fe7 Some code cleanup 6 éve
BlendOp.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) 5 éve
BufferHandle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 éve
BufferRange.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 5 éve
Capabilities.cs c05c8e09d4 Add support for the R4G4 texture format (#2956) 4 éve
ColorF.cs a728610b40 Implement Constant Color blends (#1119) 6 éve
CompareMode.cs 654e617fe7 Some code cleanup 6 éve
CompareOp.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 6 éve
CounterType.cs 1876b346fe Initial work 6 éve
DepthMode.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 éve
DepthStencilMode.cs 654e617fe7 Some code cleanup 6 éve
DepthStencilState.cs 654e617fe7 Some code cleanup 6 éve
DepthTestDescriptor.cs 654e617fe7 Some code cleanup 6 éve
Extents2D.cs 9493cdfe55 Allow copy destination to have a different scale from source (#1711) 5 éve
Extents2DF.cs 611bec6e44 Implement DrawTexture functionality (#2747) 4 éve
Face.cs 1876b346fe Initial work 6 éve
Format.cs c05c8e09d4 Add support for the R4G4 texture format (#2956) 4 éve
FrontFace.cs 1876b346fe Initial work 6 éve
ICounterEvent.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 éve
IPipeline.cs 611bec6e44 Implement DrawTexture functionality (#2747) 4 éve
IProgram.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 éve
IRenderer.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 éve
ISampler.cs 1876b346fe Initial work 6 éve
IShader.cs 1876b346fe Initial work 6 éve
ITexture.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 éve
IWindow.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 éve
ImageCrop.cs 15131d4350 Force crop when presentation cached texture size mismatches (#2957) 4 éve
IndexType.cs 1876b346fe Initial work 6 éve
LogicalOp.cs f224769c49 Implement Logical Operation registers and functionality (#1380) 5 éve
MagFilter.cs 654e617fe7 Some code cleanup 6 éve
MinFilter.cs 654e617fe7 Some code cleanup 6 éve
Origin.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 éve
PolygonMode.cs d512ce122c Initial tessellation shader support (#2534) 4 éve
PolygonModeMask.cs 1876b346fe Initial work 6 éve
PrimitiveTopology.cs 1876b346fe Initial work 6 éve
ProgramLinkStatus.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 éve
RectangleF.cs 1876b346fe Initial work 6 éve
Ryujinx.Graphics.GAL.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 éve
SamplerCreateInfo.cs 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) 5 éve
ScreenCaptureImageInfo.cs 28618c58d7 Add Screenshot Feature (#2354) 4 éve
StencilOp.cs 654e617fe7 Some code cleanup 6 éve
StencilTestDescriptor.cs 654e617fe7 Some code cleanup 6 éve
SwizzleComponent.cs 654e617fe7 Some code cleanup 6 éve
Target.cs 654e617fe7 Some code cleanup 6 éve
TextureCreateInfo.cs f78bcb8048 Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808) 4 éve
TextureReleaseCallback.cs 1876b346fe Initial work 6 éve
TransformFeedbackDescriptor.cs 788ca6a411 Initial transform feedback support (#1370) 5 éve
VertexAttribDescriptor.cs caf049ed15 Avoid some redundant GL calls (#1958) 5 éve
VertexBufferDescriptor.cs 654e617fe7 Some code cleanup 6 éve
Viewport.cs 1876b346fe Initial work 6 éve
ViewportSwizzle.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 éve