gdkchan e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) 4 anos atrás
..
Helper 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) 5 anos atrás
Image e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) 4 anos atrás
Queries 8f35345729 Use Enum and Delegate.CreateDelegate generic overloads (#3111) 4 anos atrás
BackgroundContextWorker.cs c316c059ef Assign _backgroundContext before starting its worker thread. (#2299) 4 anos atrás
Buffer.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 anos atrás
Constants.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 5 anos atrás
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) 5 anos atrás
DrawTextureEmulation.cs 611bec6e44 Implement DrawTexture functionality (#2747) 4 anos atrás
EnumConversion.cs d512ce122c Initial tessellation shader support (#2534) 4 anos atrás
FormatInfo.cs af8498d679 Add basic error logging to the GPU 6 anos atrás
FormatTable.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) 4 anos atrás
Framebuffer.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) 4 anos atrás
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 anos atrás
HwCapabilities.cs 611bec6e44 Implement DrawTexture functionality (#2747) 4 anos atrás
IOpenGLContext.cs 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) 5 anos atrás
PersistentBuffers.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 anos atrás
Pipeline.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 anos atrás
Program.cs 644b497df1 Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145) 4 anos atrás
Renderer.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 anos atrás
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) 5 anos atrás
Ryujinx.Graphics.OpenGL.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 anos atrás
Shader.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 anos atrás
Sync.cs 0d27802902 Only flush commands when creating sync on Intel/AMD (windows) (#2165) 5 anos atrás
VertexArray.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 anos atrás
VertexBuffer.cs 1876b346fe Initial work 6 anos atrás
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anos atrás