NvGpuEngine3dReg.cs 3.6 KB

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  1. namespace Ryujinx.Graphics
  2. {
  3. enum NvGpuEngine3dReg
  4. {
  5. FrameBufferNAddress = 0x200,
  6. FrameBufferNWidth = 0x202,
  7. FrameBufferNHeight = 0x203,
  8. FrameBufferNFormat = 0x204,
  9. ViewportNScaleX = 0x280,
  10. ViewportNScaleY = 0x281,
  11. ViewportNScaleZ = 0x282,
  12. ViewportNTranslateX = 0x283,
  13. ViewportNTranslateY = 0x284,
  14. ViewportNTranslateZ = 0x285,
  15. ViewportNHoriz = 0x300,
  16. ViewportNVert = 0x301,
  17. VertexArrayFirst = 0x35d,
  18. VertexArrayCount = 0x35e,
  19. ClearNColor = 0x360,
  20. ClearDepth = 0x364,
  21. ClearStencil = 0x368,
  22. StencilBackFuncRef = 0x3d5,
  23. StencilBackMask = 0x3d6,
  24. StencilBackFuncMask = 0x3d7,
  25. RTSeparateFragData = 0x3eb,
  26. ZetaAddress = 0x3f8,
  27. ZetaFormat = 0x3fa,
  28. ZetaBlockDimensions = 0x3fb,
  29. ZetaLayerStride = 0x3fc,
  30. VertexAttribNFormat = 0x458,
  31. RTControl = 0x487,
  32. ZetaHoriz = 0x48a,
  33. ZetaVert = 0x48b,
  34. ZetaArrayMode = 0x48c,
  35. DepthTestEnable = 0x4b3,
  36. IBlendEnable = 0x4b9,
  37. DepthTestFunction = 0x4c3,
  38. BlendSeparateAlpha = 0x4cf,
  39. BlendEquationRgb = 0x4d0,
  40. BlendFuncSrcRgb = 0x4d1,
  41. BlendFuncDstRgb = 0x4d2,
  42. BlendEquationAlpha = 0x4d3,
  43. BlendFuncSrcAlpha = 0x4d4,
  44. BlendFuncDstAlpha = 0x4d6,
  45. BlendEnableMaster = 0x4d7,
  46. IBlendNEnable = 0x4d8,
  47. StencilEnable = 0x4e0,
  48. StencilFrontOpFail = 0x4e1,
  49. StencilFrontOpZFail = 0x4e2,
  50. StencilFrontOpZPass = 0x4e3,
  51. StencilFrontFuncFunc = 0x4e4,
  52. StencilFrontFuncRef = 0x4e5,
  53. StencilFrontFuncMask = 0x4e6,
  54. StencilFrontMask = 0x4e7,
  55. VertexArrayElemBase = 0x50d,
  56. VertexArrayInstBase = 0x50e,
  57. ZetaEnable = 0x54e,
  58. TexHeaderPoolOffset = 0x55d,
  59. TexSamplerPoolOffset = 0x557,
  60. StencilTwoSideEnable = 0x565,
  61. StencilBackOpFail = 0x566,
  62. StencilBackOpZFail = 0x567,
  63. StencilBackOpZPass = 0x568,
  64. StencilBackFuncFunc = 0x569,
  65. ShaderAddress = 0x582,
  66. VertexBeginGl = 0x586,
  67. PrimRestartEnable = 0x591,
  68. PrimRestartIndex = 0x592,
  69. IndexArrayAddress = 0x5f2,
  70. IndexArrayEndAddr = 0x5f4,
  71. IndexArrayFormat = 0x5f6,
  72. IndexBatchFirst = 0x5f7,
  73. IndexBatchCount = 0x5f8,
  74. VertexArrayNInstance = 0x620,
  75. CullFaceEnable = 0x646,
  76. FrontFace = 0x647,
  77. CullFace = 0x648,
  78. QueryAddress = 0x6c0,
  79. QuerySequence = 0x6c2,
  80. QueryControl = 0x6c3,
  81. VertexArrayNControl = 0x700,
  82. VertexArrayNAddress = 0x701,
  83. VertexArrayNDivisor = 0x703,
  84. IBlendNSeparateAlpha = 0x780,
  85. IBlendNEquationRgb = 0x781,
  86. IBlendNFuncSrcRgb = 0x782,
  87. IBlendNFuncDstRgb = 0x783,
  88. IBlendNEquationAlpha = 0x784,
  89. IBlendNFuncSrcAlpha = 0x785,
  90. IBlendNFuncDstAlpha = 0x786,
  91. VertexArrayNEndAddr = 0x7c0,
  92. ShaderNControl = 0x800,
  93. ShaderNOffset = 0x801,
  94. ShaderNMaxGprs = 0x803,
  95. ShaderNType = 0x804,
  96. ConstBufferSize = 0x8e0,
  97. ConstBufferAddress = 0x8e1,
  98. ConstBufferOffset = 0x8e3,
  99. TextureCbIndex = 0x982
  100. }
  101. }