Lordmau5 98e6a34608 Implement R16 texture format (#147) vor 8 Jahren
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DeleteValueCallback.cs 231fae1a4c Texture/Vertex/Index data cache (#132) vor 8 Jahren
FbFragShader.glsl 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) vor 8 Jahren
FbVtxShader.glsl 5d8a615c21 Enable hardware frame buffer texture scaling vor 8 Jahren
OGLBlend.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
OGLCachedResource.cs 231fae1a4c Texture/Vertex/Index data cache (#132) vor 8 Jahren
OGLEnumConverter.cs 98e6a34608 Implement R16 texture format (#147) vor 8 Jahren
OGLFrameBuffer.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... vor 8 Jahren
OGLRasterizer.cs 231fae1a4c Texture/Vertex/Index data cache (#132) vor 8 Jahren
OGLShader.cs 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) vor 8 Jahren
OGLTexture.cs 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format vor 8 Jahren
OpenGLRenderer.cs 231fae1a4c Texture/Vertex/Index data cache (#132) vor 8 Jahren