SoftwareKeyboardInitialize.cs 485 B

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  1. using System.Runtime.InteropServices;
  2. namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
  3. {
  4. /// <summary>
  5. /// A structure that indicates the initialization the inline software keyboard.
  6. /// </summary>
  7. [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
  8. struct SoftwareKeyboardInitialize
  9. {
  10. public uint Unknown;
  11. public byte LibMode;
  12. public byte FivePlus;
  13. public byte Padding1;
  14. public byte Padding2;
  15. }
  16. }