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- using System.Runtime.InteropServices;
- namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
- {
- /// <summary>
- /// A structure that indicates the initialization the inline software keyboard.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
- struct SoftwareKeyboardInitialize
- {
- public uint Unknown;
- public byte LibMode;
- public byte FivePlus;
- public byte Padding1;
- public byte Padding2;
- }
- }
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