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- using System.Runtime.InteropServices;
- namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
- {
- [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
- struct SoftwareKeyboardAppear
- {
- private const int OkTextLength = 8;
- // Some games send a Calc without intention of showing the keyboard, a
- // common trend observed is that this field will be != 0 in such cases.
- public uint ShouldBeHidden;
- [MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
- public string OkText;
- /// <summary>
- /// The character displayed in the left button of the numeric keyboard.
- /// This is ignored when Mode is not set to NumbersOnly.
- /// </summary>
- public char LeftOptionalSymbolKey;
- /// <summary>
- /// The character displayed in the right button of the numeric keyboard.
- /// This is ignored when Mode is not set to NumbersOnly.
- /// </summary>
- public char RightOptionalSymbolKey;
- /// <summary>
- /// When set, predictive typing is enabled making use of the system dictionary,
- /// and any custom user dictionary.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool PredictionEnabled;
- public byte Empty;
- /// <summary>
- /// Specifies prohibited characters that cannot be input into the text entry area.
- /// </summary>
- public InvalidCharFlags InvalidCharFlag;
- public int Padding1;
- public int Padding2;
- public byte EnableReturnButton;
- public byte Padding3;
- public byte Padding4;
- public byte Padding5;
- public uint CalcArgFlags;
- public uint Padding6;
- public uint Padding7;
- public uint Padding8;
- public uint Padding9;
- public uint Padding10;
- public uint Padding11;
- }
- }
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