InlineKeyboardResponse.cs 951 B

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  1. namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
  2. {
  3. /// <summary>
  4. /// Possible responses from the keyboard when running in inline mode.
  5. /// </summary>
  6. enum InlineKeyboardResponse : uint
  7. {
  8. FinishedInitialize = 0x0,
  9. Default = 0x1,
  10. ChangedString = 0x2,
  11. MovedCursor = 0x3,
  12. MovedTab = 0x4,
  13. DecidedEnter = 0x5,
  14. DecidedCancel = 0x6,
  15. ChangedStringUtf8 = 0x7,
  16. MovedCursorUtf8 = 0x8,
  17. DecidedEnterUtf8 = 0x9,
  18. UnsetCustomizeDic = 0xA,
  19. ReleasedUserWordInfo = 0xB,
  20. UnsetCustomizedDictionaries = 0xC,
  21. ChangedStringV2 = 0xD,
  22. MovedCursorV2 = 0xE,
  23. ChangedStringUtf8V2 = 0xF,
  24. MovedCursorUtf8V2 = 0x10
  25. }
  26. }