Mary aef25980a7 Salieri: Detect and avoid caching shaders using bindless textures (#2097) %!s(int64=5) %!d(string=hai) anos
..
CodeGen 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) %!s(int64=5) %!d(string=hai) anos
Decoders 5be6ec6364 Fix shader LOP3 predicate write condition (#1910) %!s(int64=5) %!d(string=hai) anos
Instructions 4b7c7dab9e Support multiple destination operands on shader IR and shuffle predicates (#1964) %!s(int64=5) %!d(string=hai) anos
IntermediateRepresentation 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) %!s(int64=5) %!d(string=hai) anos
StructuredIr 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) %!s(int64=5) %!d(string=hai) anos
Translation aef25980a7 Salieri: Detect and avoid caching shaders using bindless textures (#2097) %!s(int64=5) %!d(string=hai) anos
BufferDescriptor.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
IGpuAccessor.cs 461c24092a Implement Force Early Z Register (#1755) %!s(int64=5) %!d(string=hai) anos
InputTopology.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.Shader.csproj e453ba69f4 Add support for shader atomic min/max (S32) (#1948) %!s(int64=5) %!d(string=hai) anos
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) %!s(int64=5) %!d(string=hai) anos
ShaderProgram.cs 4047477866 Simplify handling of shader vertex A (#1999) %!s(int64=5) %!d(string=hai) anos
ShaderProgramInfo.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
ShaderStage.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
TextureDescriptor.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) %!s(int64=6) %!d(string=hai) anos
TextureUsageFlags.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) %!s(int64=5) %!d(string=hai) anos