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- using Ryujinx.Common;
- using Ryujinx.Graphics.Gpu.Memory;
- using Ryujinx.Graphics.Texture;
- using Ryujinx.Graphics.Video;
- using System;
- using System.Runtime.Intrinsics;
- using System.Runtime.Intrinsics.X86;
- using static Ryujinx.Graphics.Nvdec.Image.SurfaceCommon;
- using static Ryujinx.Graphics.Nvdec.MemoryExtensions;
- namespace Ryujinx.Graphics.Nvdec.Image
- {
- static class SurfaceWriter
- {
- public static void Write(MemoryManager gmm, ISurface surface, uint lumaOffset, uint chromaOffset)
- {
- int lumaSize = GetBlockLinearSize(surface.Width, surface.Height, 1);
- using var luma = gmm.GetWritableRegion(ExtendOffset(lumaOffset), lumaSize);
- WriteLuma(
- luma.Memory.Span,
- surface.YPlane.AsSpan(),
- surface.Stride,
- surface.Width,
- surface.Height);
- int chromaSize = GetBlockLinearSize(surface.UvWidth, surface.UvHeight, 2);
- using var chroma = gmm.GetWritableRegion(ExtendOffset(chromaOffset), chromaSize);
- WriteChroma(
- chroma.Memory.Span,
- surface.UPlane.AsSpan(),
- surface.VPlane.AsSpan(),
- surface.UvStride,
- surface.UvWidth,
- surface.UvHeight);
- }
- private static void WriteLuma(Span<byte> dst, ReadOnlySpan<byte> src, int srcStride, int width, int height)
- {
- LayoutConverter.ConvertLinearToBlockLinear(dst, width, height, srcStride, 1, 2, src);
- }
- private unsafe static void WriteChroma(
- Span<byte> dst,
- ReadOnlySpan<byte> srcU,
- ReadOnlySpan<byte> srcV,
- int srcStride,
- int width,
- int height)
- {
- OffsetCalculator calc = new OffsetCalculator(width, height, 0, false, 2, 2);
- if (Sse2.IsSupported)
- {
- int strideTrunc64 = BitUtils.AlignDown(width * 2, 64);
- int inStrideGap = srcStride - width;
- fixed (byte* outputPtr = dst, srcUPtr = srcU, srcVPtr = srcV)
- {
- byte* inUPtr = srcUPtr;
- byte* inVPtr = srcVPtr;
- for (int y = 0; y < height; y++)
- {
- calc.SetY(y);
- for (int x = 0; x < strideTrunc64; x += 64, inUPtr += 32, inVPtr += 32)
- {
- byte* offset = outputPtr + calc.GetOffsetWithLineOffset64(x);
- byte* offset2 = offset + 0x20;
- byte* offset3 = offset + 0x100;
- byte* offset4 = offset + 0x120;
- Vector128<byte> value = *(Vector128<byte>*)inUPtr;
- Vector128<byte> value2 = *(Vector128<byte>*)inVPtr;
- Vector128<byte> value3 = *(Vector128<byte>*)(inUPtr + 16);
- Vector128<byte> value4 = *(Vector128<byte>*)(inVPtr + 16);
- Vector128<byte> uv0 = Sse2.UnpackLow(value, value2);
- Vector128<byte> uv1 = Sse2.UnpackHigh(value, value2);
- Vector128<byte> uv2 = Sse2.UnpackLow(value3, value4);
- Vector128<byte> uv3 = Sse2.UnpackHigh(value3, value4);
- *(Vector128<byte>*)offset = uv0;
- *(Vector128<byte>*)offset2 = uv1;
- *(Vector128<byte>*)offset3 = uv2;
- *(Vector128<byte>*)offset4 = uv3;
- }
- for (int x = strideTrunc64 / 2; x < width; x++, inUPtr++, inVPtr++)
- {
- byte* offset = outputPtr + calc.GetOffset(x);
- *offset = *inUPtr;
- *(offset + 1) = *inVPtr;
- }
- inUPtr += inStrideGap;
- inVPtr += inStrideGap;
- }
- }
- }
- else
- {
- for (int y = 0; y < height; y++)
- {
- int srcBaseOffset = y * srcStride;
- calc.SetY(y);
- for (int x = 0; x < width; x++)
- {
- int dstOffset = calc.GetOffset(x);
- dst[dstOffset + 0] = srcU[srcBaseOffset + x];
- dst[dstOffset + 1] = srcV[srcBaseOffset + x];
- }
- }
- }
- }
- }
- }
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