SurfaceReader.cs 5.3 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Graphics.Gpu.Memory;
  3. using Ryujinx.Graphics.Texture;
  4. using Ryujinx.Graphics.Video;
  5. using System;
  6. using System.Runtime.Intrinsics;
  7. using System.Runtime.Intrinsics.X86;
  8. using static Ryujinx.Graphics.Nvdec.Image.SurfaceCommon;
  9. namespace Ryujinx.Graphics.Nvdec.Image
  10. {
  11. static class SurfaceReader
  12. {
  13. public static void Read(MemoryManager gmm, ISurface surface, uint lumaOffset, uint chromaOffset)
  14. {
  15. int width = surface.Width;
  16. int height = surface.Height;
  17. int stride = surface.Stride;
  18. ReadOnlySpan<byte> luma = gmm.DeviceGetSpan(lumaOffset, GetBlockLinearSize(width, height, 1));
  19. ReadLuma(surface.YPlane.AsSpan(), luma, stride, width, height);
  20. int uvWidth = surface.UvWidth;
  21. int uvHeight = surface.UvHeight;
  22. int uvStride = surface.UvStride;
  23. ReadOnlySpan<byte> chroma = gmm.DeviceGetSpan(chromaOffset, GetBlockLinearSize(uvWidth, uvHeight, 2));
  24. ReadChroma(surface.UPlane.AsSpan(), surface.VPlane.AsSpan(), chroma, uvStride, uvWidth, uvHeight);
  25. }
  26. private static void ReadLuma(Span<byte> dst, ReadOnlySpan<byte> src, int dstStride, int width, int height)
  27. {
  28. LayoutConverter.ConvertBlockLinearToLinear(dst, width, height, dstStride, 1, 2, src);
  29. }
  30. private unsafe static void ReadChroma(
  31. Span<byte> dstU,
  32. Span<byte> dstV,
  33. ReadOnlySpan<byte> src,
  34. int dstStride,
  35. int width,
  36. int height)
  37. {
  38. OffsetCalculator calc = new OffsetCalculator(width, height, 0, false, 2, 2);
  39. if (Sse2.IsSupported)
  40. {
  41. int strideTrunc64 = BitUtils.AlignDown(width * 2, 64);
  42. int outStrideGap = dstStride - width;
  43. fixed (byte* dstUPtr = dstU, dstVPtr = dstV, dataPtr = src)
  44. {
  45. byte* uPtr = dstUPtr;
  46. byte* vPtr = dstVPtr;
  47. for (int y = 0; y < height; y++)
  48. {
  49. calc.SetY(y);
  50. for (int x = 0; x < strideTrunc64; x += 64, uPtr += 32, vPtr += 32)
  51. {
  52. byte* offset = dataPtr + calc.GetOffsetWithLineOffset64(x);
  53. byte* offset2 = offset + 0x20;
  54. byte* offset3 = offset + 0x100;
  55. byte* offset4 = offset + 0x120;
  56. Vector128<byte> value = *(Vector128<byte>*)offset;
  57. Vector128<byte> value2 = *(Vector128<byte>*)offset2;
  58. Vector128<byte> value3 = *(Vector128<byte>*)offset3;
  59. Vector128<byte> value4 = *(Vector128<byte>*)offset4;
  60. Vector128<byte> u00 = Sse2.UnpackLow(value, value2);
  61. Vector128<byte> v00 = Sse2.UnpackHigh(value, value2);
  62. Vector128<byte> u01 = Sse2.UnpackLow(value3, value4);
  63. Vector128<byte> v01 = Sse2.UnpackHigh(value3, value4);
  64. Vector128<byte> u10 = Sse2.UnpackLow(u00, v00);
  65. Vector128<byte> v10 = Sse2.UnpackHigh(u00, v00);
  66. Vector128<byte> u11 = Sse2.UnpackLow(u01, v01);
  67. Vector128<byte> v11 = Sse2.UnpackHigh(u01, v01);
  68. Vector128<byte> u20 = Sse2.UnpackLow(u10, v10);
  69. Vector128<byte> v20 = Sse2.UnpackHigh(u10, v10);
  70. Vector128<byte> u21 = Sse2.UnpackLow(u11, v11);
  71. Vector128<byte> v21 = Sse2.UnpackHigh(u11, v11);
  72. Vector128<byte> u30 = Sse2.UnpackLow(u20, v20);
  73. Vector128<byte> v30 = Sse2.UnpackHigh(u20, v20);
  74. Vector128<byte> u31 = Sse2.UnpackLow(u21, v21);
  75. Vector128<byte> v31 = Sse2.UnpackHigh(u21, v21);
  76. *(Vector128<byte>*)uPtr = u30;
  77. *(Vector128<byte>*)(uPtr + 16) = u31;
  78. *(Vector128<byte>*)vPtr = v30;
  79. *(Vector128<byte>*)(vPtr + 16) = v31;
  80. }
  81. for (int x = strideTrunc64 / 2; x < width; x++, uPtr++, vPtr++)
  82. {
  83. byte* offset = dataPtr + calc.GetOffset(x);
  84. *uPtr = *offset;
  85. *vPtr = *(offset + 1);
  86. }
  87. uPtr += outStrideGap;
  88. vPtr += outStrideGap;
  89. }
  90. }
  91. }
  92. else
  93. {
  94. for (int y = 0; y < height; y++)
  95. {
  96. int dstBaseOffset = y * dstStride;
  97. calc.SetY(y);
  98. for (int x = 0; x < width; x++)
  99. {
  100. int srcOffset = calc.GetOffset(x);
  101. dstU[dstBaseOffset + x] = src[srcOffset];
  102. dstV[dstBaseOffset + x] = src[srcOffset + 1];
  103. }
  104. }
  105. }
  106. }
  107. }
  108. }