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- using Ryujinx.Graphics.GAL;
- namespace Ryujinx.Graphics.Gpu.Image
- {
- /// <summary>
- /// Represents texture format information.
- /// </summary>
- struct FormatInfo
- {
- /// <summary>
- /// A default, generic RGBA8 texture format.
- /// </summary>
- public static FormatInfo Default { get; } = new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
- /// <summary>
- /// The format of the texture data.
- /// </summary>
- public Format Format { get; }
- /// <summary>
- /// The block width for compressed formats.
- /// </summary>
- /// <remarks>
- /// Must be 1 for non-compressed formats.
- /// </remarks>
- public int BlockWidth { get; }
- /// <summary>
- /// The block height for compressed formats.
- /// </summary>
- /// <remarks>
- /// Must be 1 for non-compressed formats.
- /// </remarks>
- public int BlockHeight { get; }
- /// <summary>
- /// The number of bytes occupied by a single pixel in memory of the texture data.
- /// </summary>
- public int BytesPerPixel { get; }
- /// <summary>
- /// The maximum number of components this format has defined (in RGBA order).
- /// </summary>
- public int Components { get; }
- /// <summary>
- /// Whenever or not the texture format is a compressed format. Determined from block size.
- /// </summary>
- public bool IsCompressed => (BlockWidth | BlockHeight) != 1;
- /// <summary>
- /// Constructs the texture format info structure.
- /// </summary>
- /// <param name="format">The format of the texture data</param>
- /// <param name="blockWidth">The block width for compressed formats. Must be 1 for non-compressed formats</param>
- /// <param name="blockHeight">The block height for compressed formats. Must be 1 for non-compressed formats</param>
- /// <param name="bytesPerPixel">The number of bytes occupied by a single pixel in memory of the texture data</param>
- public FormatInfo(
- Format format,
- int blockWidth,
- int blockHeight,
- int bytesPerPixel,
- int components)
- {
- Format = format;
- BlockWidth = blockWidth;
- BlockHeight = blockHeight;
- BytesPerPixel = bytesPerPixel;
- Components = components;
- }
- }
- }
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