ControlFlowGraph.cs 4.2 KB

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  1. using ARMeilleure.IntermediateRepresentation;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Diagnostics;
  5. namespace ARMeilleure.Translation
  6. {
  7. class ControlFlowGraph
  8. {
  9. private BasicBlock[] _postOrderBlocks;
  10. private int[] _postOrderMap;
  11. public BasicBlock Entry { get; }
  12. public IntrusiveList<BasicBlock> Blocks { get; }
  13. public BasicBlock[] PostOrderBlocks => _postOrderBlocks;
  14. public int[] PostOrderMap => _postOrderMap;
  15. public ControlFlowGraph(BasicBlock entry, IntrusiveList<BasicBlock> blocks)
  16. {
  17. Entry = entry;
  18. Blocks = blocks;
  19. Update(removeUnreachableBlocks: true);
  20. }
  21. public void Update(bool removeUnreachableBlocks)
  22. {
  23. if (removeUnreachableBlocks)
  24. {
  25. RemoveUnreachableBlocks(Blocks);
  26. }
  27. var visited = new HashSet<BasicBlock>();
  28. var blockStack = new Stack<BasicBlock>();
  29. Array.Resize(ref _postOrderBlocks, Blocks.Count);
  30. Array.Resize(ref _postOrderMap, Blocks.Count);
  31. visited.Add(Entry);
  32. blockStack.Push(Entry);
  33. int index = 0;
  34. while (blockStack.TryPop(out BasicBlock block))
  35. {
  36. bool visitedNew = false;
  37. for (int i = 0; i < block.SuccessorCount; i++)
  38. {
  39. BasicBlock succ = block.GetSuccessor(i);
  40. if (visited.Add(succ))
  41. {
  42. blockStack.Push(block);
  43. blockStack.Push(succ);
  44. visitedNew = true;
  45. break;
  46. }
  47. }
  48. if (!visitedNew)
  49. {
  50. PostOrderMap[block.Index] = index;
  51. PostOrderBlocks[index++] = block;
  52. }
  53. }
  54. }
  55. private void RemoveUnreachableBlocks(IntrusiveList<BasicBlock> blocks)
  56. {
  57. var visited = new HashSet<BasicBlock>();
  58. var workQueue = new Queue<BasicBlock>();
  59. visited.Add(Entry);
  60. workQueue.Enqueue(Entry);
  61. while (workQueue.TryDequeue(out BasicBlock block))
  62. {
  63. Debug.Assert(block.Index != -1, "Invalid block index.");
  64. for (int i = 0; i < block.SuccessorCount; i++)
  65. {
  66. BasicBlock succ = block.GetSuccessor(i);
  67. if (visited.Add(succ))
  68. {
  69. workQueue.Enqueue(succ);
  70. }
  71. }
  72. }
  73. if (visited.Count < blocks.Count)
  74. {
  75. // Remove unreachable blocks and renumber.
  76. int index = 0;
  77. for (BasicBlock block = blocks.First; block != null;)
  78. {
  79. BasicBlock nextBlock = block.ListNext;
  80. if (!visited.Contains(block))
  81. {
  82. while (block.SuccessorCount > 0)
  83. {
  84. block.RemoveSuccessor(index: block.SuccessorCount - 1);
  85. }
  86. blocks.Remove(block);
  87. }
  88. else
  89. {
  90. block.Index = index++;
  91. }
  92. block = nextBlock;
  93. }
  94. }
  95. }
  96. public BasicBlock SplitEdge(BasicBlock predecessor, BasicBlock successor)
  97. {
  98. BasicBlock splitBlock = new BasicBlock(Blocks.Count);
  99. for (int i = 0; i < predecessor.SuccessorCount; i++)
  100. {
  101. if (predecessor.GetSuccessor(i) == successor)
  102. {
  103. predecessor.SetSuccessor(i, splitBlock);
  104. }
  105. }
  106. if (splitBlock.Predecessors.Count == 0)
  107. {
  108. throw new ArgumentException("Predecessor and successor are not connected.");
  109. }
  110. splitBlock.AddSuccessor(successor);
  111. Blocks.AddBefore(successor, splitBlock);
  112. return splitBlock;
  113. }
  114. }
  115. }