gdkchan f8beeeb7d3 Support safe blit on non-2D textures (#4374) 3 éve
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ChangeBufferStrideShaderSource.comp c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 3 éve
ColorBlitClearAlphaFragmentShaderSource.frag 2232e4ae87 Vulkan backend (#2518) 3 éve
ColorBlitFragmentShaderSource.frag 2232e4ae87 Vulkan backend (#2518) 3 éve
ColorBlitMsFragmentShaderSource.frag f8beeeb7d3 Support safe blit on non-2D textures (#4374) 3 éve
ColorBlitVertexShaderSource.vert 2232e4ae87 Vulkan backend (#2518) 3 éve
ColorClearFFragmentShaderSource.frag 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) 3 éve
ColorClearSIFragmentShaderSource.frag 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) 3 éve
ColorClearUIFragmentShaderSource.frag 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) 3 éve
ColorClearVertexShaderSource.vert 2232e4ae87 Vulkan backend (#2518) 3 éve
ColorCopyToNonMsComputeShaderSource.comp 73aed239c3 Implement non-MS to MS copies with draws (#3958) 3 éve
ColorDrawToMsFragmentShaderSource.frag 73aed239c3 Implement non-MS to MS copies with draws (#3958) 3 éve
ColorDrawToMsVertexShaderSource.vert 73aed239c3 Implement non-MS to MS copies with draws (#3958) 3 éve
ConvertIndexBufferShaderSource.comp f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 éve
ConvertIndirectDataShaderSource.comp f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 éve
DepthBlitFragmentShaderSource.frag 7528f94536 Implement safe depth-stencil blit using stencil export extension (#4356) 3 éve
DepthBlitMsFragmentShaderSource.frag f8beeeb7d3 Support safe blit on non-2D textures (#4374) 3 éve
ShaderBinaries.cs f8beeeb7d3 Support safe blit on non-2D textures (#4374) 3 éve
StencilBlitFragmentShaderSource.frag 7528f94536 Implement safe depth-stencil blit using stencil export extension (#4356) 3 éve
StencilBlitMsFragmentShaderSource.frag f8beeeb7d3 Support safe blit on non-2D textures (#4374) 3 éve