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- using Ryujinx.Graphics.Gal;
- namespace Ryujinx.Graphics.Gpu
- {
- public struct Texture
- {
- public long Position { get; private set; }
- public int Width { get; private set; }
- public int Height { get; private set; }
- public int Pitch { get; private set; }
- public int BlockHeight { get; private set; }
- public TextureSwizzle Swizzle { get; private set; }
- public GalTextureFormat Format { get; private set; }
- public Texture(
- long Position,
- int Width,
- int Height)
- {
- this.Position = Position;
- this.Width = Width;
- this.Height = Height;
- Pitch = 0;
- BlockHeight = 16;
- Swizzle = TextureSwizzle.BlockLinear;
- Format = GalTextureFormat.A8B8G8R8;
- }
- public Texture(
- long Position,
- int Width,
- int Height,
- int Pitch,
- int BlockHeight,
- TextureSwizzle Swizzle,
- GalTextureFormat Format)
- {
- this.Position = Position;
- this.Width = Width;
- this.Height = Height;
- this.Pitch = Pitch;
- this.BlockHeight = BlockHeight;
- this.Swizzle = Swizzle;
- this.Format = Format;
- }
- }
- }
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