AThread.cs 1.5 KB

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  1. using ChocolArm64.Memory;
  2. using ChocolArm64.State;
  3. using System;
  4. using System.Threading;
  5. namespace ChocolArm64
  6. {
  7. public class AThread
  8. {
  9. public AThreadState ThreadState { get; private set; }
  10. public AMemory Memory { get; private set; }
  11. private long EntryPoint;
  12. private ATranslator Translator;
  13. private Thread Work;
  14. public event EventHandler WorkFinished;
  15. public int ThreadId => ThreadState.ThreadId;
  16. private int IsExecuting;
  17. public AThread(ATranslator Translator, AMemory Memory, long EntryPoint)
  18. {
  19. this.Translator = Translator;
  20. this.Memory = Memory;
  21. this.EntryPoint = EntryPoint;
  22. ThreadState = new AThreadState();
  23. ThreadState.Running = true;
  24. }
  25. public bool Execute()
  26. {
  27. if (Interlocked.Exchange(ref IsExecuting, 1) == 1)
  28. {
  29. return false;
  30. }
  31. Work = new Thread(delegate()
  32. {
  33. Translator.ExecuteSubroutine(this, EntryPoint);
  34. Memory.RemoveMonitor(ThreadId);
  35. WorkFinished?.Invoke(this, EventArgs.Empty);
  36. });
  37. Work.Start();
  38. return true;
  39. }
  40. public void StopExecution()
  41. {
  42. ThreadState.Running = false;
  43. }
  44. public bool IsCurrentThread()
  45. {
  46. return Thread.CurrentThread == Work;
  47. }
  48. }
  49. }