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Helper
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6cb22c9d38
Miria: The Death of OpenTK 3 (#2194)
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5 lat temu |
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Image
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5b8ceb9173
Swap BGR565 components by changing the format (#2577)
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4 lat temu |
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Queries
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 lat temu |
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BackgroundContextWorker.cs
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c316c059ef
Assign _backgroundContext before starting its worker thread. (#2299)
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4 lat temu |
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Buffer.cs
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4b60371e64
Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
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4 lat temu |
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Constants.cs
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812e32f775
Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
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5 lat temu |
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Debugger.cs
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e19193e073
Rename DebugLevel Performance to Slowdowns (#1450)
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5 lat temu |
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EnumConversion.cs
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d512ce122c
Initial tessellation shader support (#2534)
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4 lat temu |
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FormatInfo.cs
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af8498d679
Add basic error logging to the GPU
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6 lat temu |
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FormatTable.cs
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c702943af3
Swap BGR components for 16-bit BGR texture formats (#2567)
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4 lat temu |
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Framebuffer.cs
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212e472c9f
Use copy dependencies for the Intel/AMD view format workaround (#2144)
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4 lat temu |
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Handle.cs
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5011640b30
Spanify Graphics Abstraction Layer (#1226)
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5 lat temu |
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HwCapabilities.cs
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99445dd0a6
Add support for fragment shader interlock (#2768)
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4 lat temu |
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IOpenGLContext.cs
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6cb22c9d38
Miria: The Death of OpenTK 3 (#2194)
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5 lat temu |
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PersistentBuffers.cs
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4b60371e64
Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
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4 lat temu |
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Pipeline.cs
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d512ce122c
Initial tessellation shader support (#2534)
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4 lat temu |
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Program.cs
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0f6ec446ea
Replace BGRA and scale uniforms with a uniform block (#2496)
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4 lat temu |
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Renderer.cs
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99445dd0a6
Add support for fragment shader interlock (#2768)
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4 lat temu |
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ResourcePool.cs
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5d69d9103e
Texture/Buffer Memory Management Improvements (#1408)
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5 lat temu |
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Ryujinx.Graphics.OpenGL.csproj
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6cb22c9d38
Miria: The Death of OpenTK 3 (#2194)
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5 lat temu |
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Shader.cs
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8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
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5 lat temu |
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Sync.cs
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0d27802902
Only flush commands when creating sync on Intel/AMD (windows) (#2165)
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5 lat temu |
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VertexArray.cs
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8e1adb95cf
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
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4 lat temu |
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VertexBuffer.cs
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1876b346fe
Initial work
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6 lat temu |
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Window.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 lat temu |