OpenALHardwareDeviceSession.cs 6.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211
  1. using OpenTK.Audio.OpenAL;
  2. using Ryujinx.Audio.Backends.Common;
  3. using Ryujinx.Audio.Common;
  4. using Ryujinx.Memory;
  5. using System;
  6. using System.Collections.Generic;
  7. using System.Diagnostics;
  8. namespace Ryujinx.Audio.Backends.OpenAL
  9. {
  10. class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
  11. {
  12. private OpenALHardwareDeviceDriver _driver;
  13. private int _sourceId;
  14. private ALFormat _targetFormat;
  15. private bool _isActive;
  16. private Queue<OpenALAudioBuffer> _queuedBuffers;
  17. private ulong _playedSampleCount;
  18. private object _lock = new object();
  19. public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
  20. {
  21. _driver = driver;
  22. _queuedBuffers = new Queue<OpenALAudioBuffer>();
  23. _sourceId = AL.GenSource();
  24. _targetFormat = GetALFormat();
  25. _isActive = false;
  26. _playedSampleCount = 0;
  27. }
  28. private ALFormat GetALFormat()
  29. {
  30. switch (RequestedSampleFormat)
  31. {
  32. case SampleFormat.PcmInt16:
  33. switch (RequestedChannelCount)
  34. {
  35. case 1:
  36. return ALFormat.Mono16;
  37. case 2:
  38. return ALFormat.Stereo16;
  39. case 6:
  40. return ALFormat.Multi51Chn16Ext;
  41. default:
  42. throw new NotImplementedException($"Unsupported channel config {RequestedChannelCount}");
  43. }
  44. default:
  45. throw new NotImplementedException($"Unsupported sample format {RequestedSampleFormat}");
  46. }
  47. }
  48. public override void PrepareToClose() { }
  49. private void StartIfNotPlaying()
  50. {
  51. AL.GetSource(_sourceId, ALGetSourcei.SourceState, out int stateInt);
  52. ALSourceState State = (ALSourceState)stateInt;
  53. if (State != ALSourceState.Playing)
  54. {
  55. AL.SourcePlay(_sourceId);
  56. }
  57. }
  58. public override void QueueBuffer(AudioBuffer buffer)
  59. {
  60. lock (_lock)
  61. {
  62. OpenALAudioBuffer driverBuffer = new OpenALAudioBuffer
  63. {
  64. DriverIdentifier = buffer.DataPointer,
  65. BufferId = AL.GenBuffer(),
  66. SampleCount = GetSampleCount(buffer)
  67. };
  68. AL.BufferData(driverBuffer.BufferId, _targetFormat, buffer.Data, (int)RequestedSampleRate);
  69. _queuedBuffers.Enqueue(driverBuffer);
  70. AL.SourceQueueBuffer(_sourceId, driverBuffer.BufferId);
  71. if (_isActive)
  72. {
  73. StartIfNotPlaying();
  74. }
  75. }
  76. }
  77. public override void SetVolume(float volume)
  78. {
  79. lock (_lock)
  80. {
  81. AL.Source(_sourceId, ALSourcef.Gain, volume);
  82. }
  83. }
  84. public override float GetVolume()
  85. {
  86. AL.GetSource(_sourceId, ALSourcef.Gain, out float volume);
  87. return volume;
  88. }
  89. public override void Start()
  90. {
  91. lock (_lock)
  92. {
  93. _isActive = true;
  94. StartIfNotPlaying();
  95. }
  96. }
  97. public override void Stop()
  98. {
  99. lock (_lock)
  100. {
  101. SetVolume(0.0f);
  102. AL.SourceStop(_sourceId);
  103. _isActive = false;
  104. }
  105. }
  106. public override void UnregisterBuffer(AudioBuffer buffer) { }
  107. public override bool WasBufferFullyConsumed(AudioBuffer buffer)
  108. {
  109. lock (_lock)
  110. {
  111. if (!_queuedBuffers.TryPeek(out OpenALAudioBuffer driverBuffer))
  112. {
  113. return true;
  114. }
  115. return driverBuffer.DriverIdentifier != buffer.DataPointer;
  116. }
  117. }
  118. public override ulong GetPlayedSampleCount()
  119. {
  120. lock (_lock)
  121. {
  122. return _playedSampleCount;
  123. }
  124. }
  125. public bool Update()
  126. {
  127. lock (_lock)
  128. {
  129. if (_isActive)
  130. {
  131. AL.GetSource(_sourceId, ALGetSourcei.BuffersProcessed, out int releasedCount);
  132. if (releasedCount > 0)
  133. {
  134. int[] bufferIds = new int[releasedCount];
  135. AL.SourceUnqueueBuffers(_sourceId, releasedCount, bufferIds);
  136. int i = 0;
  137. while (_queuedBuffers.TryPeek(out OpenALAudioBuffer buffer) && i < bufferIds.Length)
  138. {
  139. if (buffer.BufferId == bufferIds[i])
  140. {
  141. _playedSampleCount += buffer.SampleCount;
  142. _queuedBuffers.TryDequeue(out _);
  143. i++;
  144. }
  145. }
  146. Debug.Assert(i == bufferIds.Length, "Unknown buffer ids found!");
  147. AL.DeleteBuffers(bufferIds);
  148. }
  149. return releasedCount > 0;
  150. }
  151. return false;
  152. }
  153. }
  154. protected virtual void Dispose(bool disposing)
  155. {
  156. if (disposing && _driver.Unregister(this))
  157. {
  158. lock (_lock)
  159. {
  160. PrepareToClose();
  161. Stop();
  162. AL.DeleteSource(_sourceId);
  163. }
  164. }
  165. }
  166. public override void Dispose()
  167. {
  168. Dispose(true);
  169. GC.SuppressFinalize(this);
  170. }
  171. }
  172. }