OpCodeFArith.cs 819 B

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeFArith : OpCodeAlu, IOpCodeFArith
  5. {
  6. public RoundingMode RoundingMode { get; }
  7. public FPMultiplyScale Scale { get; }
  8. public bool FlushToZero { get; }
  9. public bool AbsoluteA { get; }
  10. public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeFArith(emitter, address, opCode);
  11. public OpCodeFArith(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  12. {
  13. RoundingMode = (RoundingMode)opCode.Extract(39, 2);
  14. Scale = (FPMultiplyScale)opCode.Extract(41, 3);
  15. FlushToZero = opCode.Extract(44);
  16. AbsoluteA = opCode.Extract(46);
  17. }
  18. }
  19. }