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- using Ryujinx.Graphics.Shader.Instructions;
- namespace Ryujinx.Graphics.Shader.Decoders
- {
- class OpCodeAttribute : OpCodeAluReg
- {
- public int AttributeOffset { get; }
- public int Count { get; }
- public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAttribute(emitter, address, opCode);
- public OpCodeAttribute(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
- {
- AttributeOffset = opCode.Extract(20, 10);
- Count = opCode.Extract(47, 2) + 1;
- }
- }
- }
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