| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203 |
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Gpu.Engine;
- using Ryujinx.Graphics.Gpu.Engine.GPFifo;
- using Ryujinx.Graphics.Gpu.Memory;
- using Ryujinx.Graphics.Gpu.Synchronization;
- using System;
- using System.Collections.Generic;
- using System.Threading;
- namespace Ryujinx.Graphics.Gpu
- {
- /// <summary>
- /// GPU emulation context.
- /// </summary>
- public sealed class GpuContext : IDisposable
- {
- /// <summary>
- /// Event signaled when the host emulation context is ready to be used by the gpu context.
- /// </summary>
- public ManualResetEvent HostInitalized { get; }
- /// <summary>
- /// Host renderer.
- /// </summary>
- public IRenderer Renderer { get; }
- /// <summary>
- /// Physical memory access (it actually accesses the process memory, not actual physical memory).
- /// </summary>
- internal PhysicalMemory PhysicalMemory { get; private set; }
- /// <summary>
- /// GPU memory manager.
- /// </summary>
- public MemoryManager MemoryManager { get; }
- /// <summary>
- /// GPU engine methods processing.
- /// </summary>
- internal Methods Methods { get; }
- /// <summary>
- /// GPU General Purpose FIFO queue.
- /// </summary>
- public GPFifoDevice GPFifo { get; }
- /// <summary>
- /// GPU synchronization manager.
- /// </summary>
- public SynchronizationManager Synchronization { get; }
- /// <summary>
- /// Presentation window.
- /// </summary>
- public Window Window { get; }
- /// <summary>
- /// Internal sequence number, used to avoid needless resource data updates
- /// in the middle of a command buffer before synchronizations.
- /// </summary>
- internal int SequenceNumber { get; private set; }
- /// <summary>
- /// Internal sync number, used to denote points at which host synchronization can be requested.
- /// </summary>
- internal ulong SyncNumber { get; private set; }
- /// <summary>
- /// Actions to be performed when a CPU waiting sync point is triggered.
- /// If there are more than 0 items when this happens, a host sync object will be generated for the given <see cref="SyncNumber"/>,
- /// and the SyncNumber will be incremented.
- /// </summary>
- internal List<Action> SyncActions { get; }
- private readonly Lazy<Capabilities> _caps;
- /// <summary>
- /// Host hardware capabilities.
- /// </summary>
- internal Capabilities Capabilities => _caps.Value;
- /// <summary>
- /// Signaled when shader cache begins and ends loading.
- /// Signals true when loading has started, false when ended.
- /// </summary>
- public event Action<bool> ShaderCacheStateChanged
- {
- add => Methods.ShaderCache.ShaderCacheStateChanged += value;
- remove => Methods.ShaderCache.ShaderCacheStateChanged -= value;
- }
- /// <summary>
- /// Signaled while shader cache is loading to indicate current progress.
- /// Provides current and total number of shaders loaded.
- /// </summary>
- public event Action<int, int> ShaderCacheProgressChanged
- {
- add => Methods.ShaderCache.ShaderCacheProgressChanged += value;
- remove => Methods.ShaderCache.ShaderCacheProgressChanged -= value;
- }
- /// <summary>
- /// Creates a new instance of the GPU emulation context.
- /// </summary>
- /// <param name="renderer">Host renderer</param>
- public GpuContext(IRenderer renderer)
- {
- Renderer = renderer;
- MemoryManager = new MemoryManager(this);
- Methods = new Methods(this);
- GPFifo = new GPFifoDevice(this);
- Synchronization = new SynchronizationManager();
- Window = new Window(this);
- _caps = new Lazy<Capabilities>(Renderer.GetCapabilities);
- HostInitalized = new ManualResetEvent(false);
- SyncActions = new List<Action>();
- }
- /// <summary>
- /// Initialize the GPU shader cache.
- /// </summary>
- public void InitializeShaderCache()
- {
- HostInitalized.WaitOne();
- Methods.ShaderCache.Initialize();
- }
- /// <summary>
- /// Advances internal sequence number.
- /// This forces the update of any modified GPU resource.
- /// </summary>
- internal void AdvanceSequence()
- {
- SequenceNumber++;
- }
- /// <summary>
- /// Sets the process memory manager, after the application process is initialized.
- /// This is required for any GPU memory access.
- /// </summary>
- /// <param name="cpuMemory">CPU memory manager</param>
- public void SetVmm(Cpu.MemoryManager cpuMemory)
- {
- PhysicalMemory = new PhysicalMemory(cpuMemory);
- }
- /// <summary>
- /// Registers an action to be performed the next time a syncpoint is incremented.
- /// This will also ensure a host sync object is created, and <see cref="SyncNumber"/> is incremented.
- /// </summary>
- /// <param name="action">The action to be performed on sync object creation</param>
- public void RegisterSyncAction(Action action)
- {
- SyncActions.Add(action);
- }
- /// <summary>
- /// Creates a host sync object if there are any pending sync actions. The actions will then be called.
- /// If no actions are present, a host sync object is not created.
- /// </summary>
- public void CreateHostSyncIfNeeded()
- {
- if (SyncActions.Count > 0)
- {
- Renderer.CreateSync(SyncNumber);
- SyncNumber++;
- foreach (Action action in SyncActions)
- {
- action();
- }
- SyncActions.Clear();
- }
- }
- /// <summary>
- /// Disposes all GPU resources currently cached.
- /// It's an error to push any GPU commands after disposal.
- /// Additionally, the GPU commands FIFO must be empty for disposal,
- /// and processing of all commands must have finished.
- /// </summary>
- public void Dispose()
- {
- Methods.ShaderCache.Dispose();
- Methods.BufferManager.Dispose();
- Methods.TextureManager.Dispose();
- Renderer.Dispose();
- GPFifo.Dispose();
- HostInitalized.Dispose();
- }
- }
- }
|