gdkchan 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
..
BlockLinearSwizzle.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
INvGpuEngine.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
ISwizzle.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
LinearSwizzle.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
MacroInterpreter.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
NvGpu.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
NvGpuBufferType.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
NvGpuEngine.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
NvGpuEngine2d.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
NvGpuEngine2dReg.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
NvGpuEngine3d.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
NvGpuEngine3dReg.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
NvGpuFifo.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
NvGpuFifoMeth.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
NvGpuMethod.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
NvGpuPBEntry.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
NvGpuPushBuffer.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
NvGpuVmm.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
NvGpuVmmCache.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
Texture.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
TextureFactory.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
TextureHelper.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
TextureReader.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
TextureSwizzle.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
TextureWriter.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos