gdkchan 6adf15e479 Implement CSET and CSETP shader instructions (#4318) %!s(int64=3) %!d(string=hai) anos
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CodeGen ae4324032a Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) %!s(int64=3) %!d(string=hai) anos
Decoders 6adf15e479 Implement CSET and CSETP shader instructions (#4318) %!s(int64=3) %!d(string=hai) anos
Instructions 6adf15e479 Implement CSET and CSETP shader instructions (#4318) %!s(int64=3) %!d(string=hai) anos
IntermediateRepresentation 9dfe81770a Use vector outputs for texture operations (#3939) %!s(int64=3) %!d(string=hai) anos
StructuredIr 9dfe81770a Use vector outputs for texture operations (#3939) %!s(int64=3) %!d(string=hai) anos
Translation 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) %!s(int64=3) %!d(string=hai) anos
AlphaTestOp.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
AttributeType.cs 9dfe81770a Use vector outputs for texture operations (#3939) %!s(int64=3) %!d(string=hai) anos
BufferDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
Constants.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) %!s(int64=3) %!d(string=hai) anos
IGpuAccessor.cs 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) %!s(int64=3) %!d(string=hai) anos
InputTopology.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) %!s(int64=4) %!d(string=hai) anos
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.Shader.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) %!s(int64=3) %!d(string=hai) anos
SamplerType.cs 9dfe81770a Use vector outputs for texture operations (#3939) %!s(int64=3) %!d(string=hai) anos
ShaderProgram.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ShaderProgramInfo.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) %!s(int64=3) %!d(string=hai) anos
ShaderStage.cs 79adba4402 Add support for render scale to vertex stage. (#2763) %!s(int64=4) %!d(string=hai) anos
SupportBuffer.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
TextureDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
TextureFormat.cs 9dfe81770a Use vector outputs for texture operations (#3939) %!s(int64=3) %!d(string=hai) anos
TextureHandle.cs 0cb1e926b5 Allow bindless textures with handles from unbound constant buffer (#3706) %!s(int64=3) %!d(string=hai) anos
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos