gdkchan d9b63353b0 Support copy between multisample and non-multisample depth textures (#4676) 3 år sedan
..
ChangeBufferStrideShaderSource.comp c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 3 år sedan
ColorBlitClearAlphaFragmentShaderSource.frag 2232e4ae87 Vulkan backend (#2518) 3 år sedan
ColorBlitFragmentShaderSource.frag 2232e4ae87 Vulkan backend (#2518) 3 år sedan
ColorBlitMsFragmentShaderSource.frag f8beeeb7d3 Support safe blit on non-2D textures (#4374) 3 år sedan
ColorBlitVertexShaderSource.vert 2232e4ae87 Vulkan backend (#2518) 3 år sedan
ColorClearFFragmentShaderSource.frag 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) 3 år sedan
ColorClearSIFragmentShaderSource.frag 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) 3 år sedan
ColorClearUIFragmentShaderSource.frag 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) 3 år sedan
ColorClearVertexShaderSource.vert 2232e4ae87 Vulkan backend (#2518) 3 år sedan
ColorCopyShorteningComputeShaderSource.comp c3a5716a95 Add copy dependency for some incompatible texture formats (#4380) 3 år sedan
ColorCopyToNonMsComputeShaderSource.comp 73aed239c3 Implement non-MS to MS copies with draws (#3958) 3 år sedan
ColorCopyWideningComputeShaderSource.comp c3a5716a95 Add copy dependency for some incompatible texture formats (#4380) 3 år sedan
ColorDrawToMsFragmentShaderSource.frag 73aed239c3 Implement non-MS to MS copies with draws (#3958) 3 år sedan
ColorDrawToMsVertexShaderSource.vert 73aed239c3 Implement non-MS to MS copies with draws (#3958) 3 år sedan
ConvertIndexBufferShaderSource.comp f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 år sedan
ConvertIndirectDataShaderSource.comp f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 år sedan
DepthBlitFragmentShaderSource.frag 7528f94536 Implement safe depth-stencil blit using stencil export extension (#4356) 3 år sedan
DepthBlitMsFragmentShaderSource.frag f8beeeb7d3 Support safe blit on non-2D textures (#4374) 3 år sedan
DepthDrawToMsFragmentShaderSource.frag d9b63353b0 Support copy between multisample and non-multisample depth textures (#4676) 3 år sedan
DepthDrawToNonMsFragmentShaderSource.frag d9b63353b0 Support copy between multisample and non-multisample depth textures (#4676) 3 år sedan
ShaderBinaries.cs d9b63353b0 Support copy between multisample and non-multisample depth textures (#4676) 3 år sedan
StencilBlitFragmentShaderSource.frag 7528f94536 Implement safe depth-stencil blit using stencil export extension (#4356) 3 år sedan
StencilBlitMsFragmentShaderSource.frag f8beeeb7d3 Support safe blit on non-2D textures (#4374) 3 år sedan
StencilDrawToMsFragmentShaderSource.frag d9b63353b0 Support copy between multisample and non-multisample depth textures (#4676) 3 år sedan
StencilDrawToNonMsFragmentShaderSource.frag d9b63353b0 Support copy between multisample and non-multisample depth textures (#4676) 3 år sedan