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- using System;
- namespace Ryujinx.Graphics.Gpu
- {
- static class Debugging
- {
- public static void PrintTexInfo(string prefix, Image.Texture tex)
- {
- if (tex == null)
- {
- Console.WriteLine(prefix + " null");
- return;
- }
- string range = $"{tex.Address:X}..{(tex.Address + tex.Size):X}";
- int debugId = tex.HostTexture.GetStorageDebugId();
- string str = $"{prefix} p {debugId:X8} {tex.Info.Target} {tex.Info.FormatInfo.Format} {tex.Info.Width}x{tex.Info.Height}x{tex.Info.DepthOrLayers} mips {tex.Info.Levels} addr {range}";
- Console.WriteLine(str);
- }
- }
- }
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