gdkchan 73aed239c3 Implement non-MS to MS copies with draws (#3958) 3 éve
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ChangeBufferStrideShaderSource.comp c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 3 éve
ColorBlitClearAlphaFragmentShaderSource.frag 2232e4ae87 Vulkan backend (#2518) 3 éve
ColorBlitFragmentShaderSource.frag 2232e4ae87 Vulkan backend (#2518) 3 éve
ColorBlitVertexShaderSource.vert 2232e4ae87 Vulkan backend (#2518) 3 éve
ColorClearFragmentShaderSource.frag 2232e4ae87 Vulkan backend (#2518) 3 éve
ColorClearVertexShaderSource.vert 2232e4ae87 Vulkan backend (#2518) 3 éve
ColorCopyToNonMsComputeShaderSource.comp 73aed239c3 Implement non-MS to MS copies with draws (#3958) 3 éve
ColorDrawToMsFragmentShaderSource.frag 73aed239c3 Implement non-MS to MS copies with draws (#3958) 3 éve
ColorDrawToMsVertexShaderSource.vert 73aed239c3 Implement non-MS to MS copies with draws (#3958) 3 éve
ConvertIndexBufferShaderSource.comp f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 éve
ConvertIndirectDataShaderSource.comp f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 éve
ShaderBinaries.cs 73aed239c3 Implement non-MS to MS copies with draws (#3958) 3 éve