Andrey Sukharev 4da44e09cb Make structs readonly when applicable (#4002) 3 anni fa
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AutoDeleteCache.cs 951700fdd8 Removed unused usings. (#3593) 3 anni fa
FormatInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anni fa
FormatTable.cs 311c2661b8 Replace image format magic numbers with enums (#3631) 3 anni fa
ITextureDescriptor.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) 5 anni fa
Pool.cs e747f5cd83 Ensure texture ID is valid before getting texture descriptor (#3406) 3 anni fa
PoolCache.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) 3 anni fa
ReductionFilter.cs 92703af555 Address PR feedback 6 anni fa
Sampler.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 3 anni fa
SamplerDescriptor.cs c30504e3b3 Use a descriptor cache for faster pool invalidation. (#1977) 5 anni fa
SamplerMinFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 anni fa
SamplerMipFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 anni fa
SamplerPool.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) 3 anni fa
SamplerPoolCache.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) 3 anni fa
Texture.cs a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) 3 anni fa
TextureBindingInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anni fa
TextureBindingsManager.cs 4965681e06 GPU: Swap bindings array instead of copying (#4003) 3 anni fa
TextureCache.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anni fa
TextureCompatibility.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 anni fa
TextureComponent.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 anni fa
TextureDependency.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 5 anni fa
TextureDescriptor.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
TextureDescriptorType.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 anni fa
TextureGroup.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anni fa
TextureGroupHandle.cs d64594ec74 Fix various issues with texture sync (#3302) 4 anni fa
TextureInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anni fa
TextureManager.cs 4965681e06 GPU: Swap bindings array instead of copying (#4003) 3 anni fa
TextureMatchQuality.cs 0108004691 Prefer truly perfect texture matches over fomat aliased ones (#1754) 5 anni fa
TextureMsaaMode.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 anni fa
TexturePool.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) 3 anni fa
TexturePoolCache.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) 3 anni fa
TextureScaleMode.cs 0a80a837cb Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) 4 anni fa
TextureSearchFlags.cs c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 4 anni fa
TextureTarget.cs f0b00c1ae9 Fix TXQ for 3D textures. (#2613) 4 anni fa
TextureViewCompatibility.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 anni fa