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- using Ryujinx.Audio.Common;
- using Ryujinx.Audio.Integration;
- using Ryujinx.Common.Logging;
- using Ryujinx.Memory;
- using System;
- using System.Diagnostics;
- using System.Linq;
- using System.Threading;
- namespace Ryujinx.Audio.Output
- {
- /// <summary>
- /// The audio output manager.
- /// </summary>
- public class AudioOutputManager : IDisposable
- {
- private object _lock = new object();
- /// <summary>
- /// Lock used for session allocation.
- /// </summary>
- private object _sessionLock = new object();
- /// <summary>
- /// The session ids allocation table.
- /// </summary>
- private int[] _sessionIds;
- /// <summary>
- /// The device driver.
- /// </summary>
- private IHardwareDeviceDriver _deviceDriver;
- /// <summary>
- /// The events linked to each session.
- /// </summary>
- private IWritableEvent[] _sessionsBufferEvents;
- /// <summary>
- /// The <see cref="AudioOutputSystem"/> session instances.
- /// </summary>
- private AudioOutputSystem[] _sessions;
- /// <summary>
- /// The count of active sessions.
- /// </summary>
- private int _activeSessionCount;
- /// <summary>
- /// The dispose state.
- /// </summary>
- private int _disposeState;
- /// <summary>
- /// Create a new <see cref="AudioOutputManager"/>.
- /// </summary>
- public AudioOutputManager()
- {
- _sessionIds = new int[Constants.AudioOutSessionCountMax];
- _sessions = new AudioOutputSystem[Constants.AudioOutSessionCountMax];
- _activeSessionCount = 0;
- for (int i = 0; i < _sessionIds.Length; i++)
- {
- _sessionIds[i] = i;
- }
- }
- /// <summary>
- /// Initialize the <see cref="AudioOutputManager"/>.
- /// </summary>
- /// <param name="deviceDriver">The device driver.</param>
- /// <param name="sessionRegisterEvents">The events associated to each session.</param>
- public void Initialize(IHardwareDeviceDriver deviceDriver, IWritableEvent[] sessionRegisterEvents)
- {
- _deviceDriver = deviceDriver;
- _sessionsBufferEvents = sessionRegisterEvents;
- }
- /// <summary>
- /// Acquire a new session id.
- /// </summary>
- /// <returns>A new session id.</returns>
- private int AcquireSessionId()
- {
- lock (_sessionLock)
- {
- int index = _activeSessionCount;
- Debug.Assert(index < _sessionIds.Length);
- int sessionId = _sessionIds[index];
- _sessionIds[index] = -1;
- _activeSessionCount++;
- Logger.Info?.Print(LogClass.AudioRenderer, $"Registered new output ({sessionId})");
- return sessionId;
- }
- }
- /// <summary>
- /// Release a given <paramref name="sessionId"/>.
- /// </summary>
- /// <param name="sessionId">The session id to release.</param>
- private void ReleaseSessionId(int sessionId)
- {
- lock (_sessionLock)
- {
- Debug.Assert(_activeSessionCount > 0);
- int newIndex = --_activeSessionCount;
- _sessionIds[newIndex] = sessionId;
- }
- Logger.Info?.Print(LogClass.AudioRenderer, $"Unregistered output ({sessionId})");
- }
- /// <summary>
- /// Used to update audio output system.
- /// </summary>
- public void Update()
- {
- lock (_sessionLock)
- {
- foreach (AudioOutputSystem output in _sessions)
- {
- output?.Update();
- }
- }
- }
- /// <summary>
- /// Register a new <see cref="AudioOutputSystem"/>.
- /// </summary>
- /// <param name="output">The <see cref="AudioOutputSystem"/> to register.</param>
- private void Register(AudioOutputSystem output)
- {
- lock (_sessionLock)
- {
- _sessions[output.GetSessionId()] = output;
- }
- }
- /// <summary>
- /// Unregister a new <see cref="AudioOutputSystem"/>.
- /// </summary>
- /// <param name="output">The <see cref="AudioOutputSystem"/> to unregister.</param>
- internal void Unregister(AudioOutputSystem output)
- {
- lock (_sessionLock)
- {
- int sessionId = output.GetSessionId();
- _sessions[output.GetSessionId()] = null;
- ReleaseSessionId(sessionId);
- }
- }
- /// <summary>
- /// Get the list of all audio outputs name.
- /// </summary>
- /// <returns>The list of all audio outputs name</returns>
- public string[] ListAudioOuts()
- {
- return new string[] { Constants.DefaultDeviceOutputName };
- }
- /// <summary>
- /// Open a new <see cref="AudioOutputSystem"/>.
- /// </summary>
- /// <param name="outputDeviceName">The output device name selected by the <see cref="AudioOutputSystem"/></param>
- /// <param name="outputConfiguration">The output audio configuration selected by the <see cref="AudioOutputSystem"/></param>
- /// <param name="obj">The new <see cref="AudioOutputSystem"/></param>
- /// <param name="memoryManager">The memory manager that will be used for all guest memory operations</param>
- /// <param name="inputDeviceName">The input device name wanted by the user</param>
- /// <param name="sampleFormat">The sample format to use</param>
- /// <param name="parameter">The user configuration</param>
- /// <param name="appletResourceUserId">The applet resource user id of the application</param>
- /// <param name="processHandle">The process handle of the application</param>
- /// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns>
- public ResultCode OpenAudioOut(out string outputDeviceName,
- out AudioOutputConfiguration outputConfiguration,
- out AudioOutputSystem obj,
- IVirtualMemoryManager memoryManager,
- string inputDeviceName,
- SampleFormat sampleFormat,
- ref AudioInputConfiguration parameter,
- ulong appletResourceUserId,
- uint processHandle,
- float volume)
- {
- int sessionId = AcquireSessionId();
- _sessionsBufferEvents[sessionId].Clear();
- IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount, volume);
- AudioOutputSystem audioOut = new AudioOutputSystem(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]);
- ResultCode result = audioOut.Initialize(inputDeviceName, sampleFormat, ref parameter, sessionId);
- if (result == ResultCode.Success)
- {
- outputDeviceName = audioOut.DeviceName;
- outputConfiguration = new AudioOutputConfiguration
- {
- ChannelCount = audioOut.ChannelCount,
- SampleFormat = audioOut.SampleFormat,
- SampleRate = audioOut.SampleRate,
- AudioOutState = audioOut.GetState(),
- };
- obj = audioOut;
- Register(audioOut);
- }
- else
- {
- ReleaseSessionId(sessionId);
- obj = null;
- outputDeviceName = null;
- outputConfiguration = default;
- }
- return result;
- }
- /// <summary>
- /// Sets the volume for all output devices.
- /// </summary>
- /// <param name="volume">The volume to set.</param>
- public void SetVolume(float volume)
- {
- if (_sessions != null)
- {
- foreach (AudioOutputSystem session in _sessions)
- {
- session?.SetVolume(volume);
- }
- }
- }
- /// <summary>
- /// Gets the volume for all output devices.
- /// </summary>
- /// <returns>A float indicating the volume level.</returns>
- public float GetVolume()
- {
- if (_sessions != null)
- {
- foreach (AudioOutputSystem session in _sessions)
- {
- if (session != null)
- {
- return session.GetVolume();
- }
- }
- }
- return 0.0f;
- }
- public void Dispose()
- {
- if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
- {
- Dispose(true);
- }
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- // Clone the sessions array to dispose them outside the lock.
- AudioOutputSystem[] sessions;
- lock (_sessionLock)
- {
- sessions = _sessions.ToArray();
- }
- foreach (AudioOutputSystem output in sessions)
- {
- output?.Dispose();
- }
- }
- }
- }
- }
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