riperiperi e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) 3 年之前
..
ActionCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 年之前
CreateBufferCommand.cs 43ebd7a9bb New shader cache implementation (#3194) 4 年之前
CreateProgramCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 年之前
CreateSamplerCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 年之前
CreateSyncCommand.cs e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) 3 年之前
CreateTextureCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 年之前
GetCapabilitiesCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 年之前
PreFrameCommand.cs 43ebd7a9bb New shader cache implementation (#3194) 4 年之前
ReportCounterCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 年之前
ResetCounterCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 年之前
UpdateCountersCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 年之前