Declarations.cs 20 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  3. using Ryujinx.Graphics.Shader.StructuredIr;
  4. using Ryujinx.Graphics.Shader.Translation;
  5. using System;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
  9. {
  10. static class Declarations
  11. {
  12. // At least 16 attributes are guaranteed by the spec.
  13. public const int MaxAttributes = 16;
  14. public static void Declare(CodeGenContext context, StructuredProgramInfo info)
  15. {
  16. context.AppendLine("#version 440 core");
  17. context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
  18. context.AppendLine("#extension GL_ARB_shader_ballot : enable");
  19. context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
  20. context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
  21. if (context.Config.Stage == ShaderStage.Compute)
  22. {
  23. context.AppendLine("#extension GL_ARB_compute_shader : enable");
  24. }
  25. context.AppendLine("#pragma optionNV(fastmath off)");
  26. context.AppendLine();
  27. context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
  28. context.AppendLine();
  29. if (context.Config.Stage == ShaderStage.Geometry)
  30. {
  31. string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString();
  32. context.AppendLine($"layout ({inPrimitive}) in;");
  33. string outPrimitive = context.Config.OutputTopology.ToGlslString();
  34. int maxOutputVertices = context.Config.MaxOutputVertices;
  35. context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
  36. context.AppendLine();
  37. }
  38. if (context.Config.Stage == ShaderStage.Compute)
  39. {
  40. int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);
  41. if (localMemorySize != 0)
  42. {
  43. string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
  44. context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
  45. context.AppendLine();
  46. }
  47. int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);
  48. if (sharedMemorySize != 0)
  49. {
  50. string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);
  51. context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
  52. context.AppendLine();
  53. }
  54. }
  55. else if (context.Config.LocalMemorySize != 0)
  56. {
  57. int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
  58. string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
  59. context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
  60. context.AppendLine();
  61. }
  62. if (info.CBuffers.Count != 0)
  63. {
  64. DeclareUniforms(context, info);
  65. context.AppendLine();
  66. }
  67. if (info.SBuffers.Count != 0)
  68. {
  69. DeclareStorages(context, info);
  70. context.AppendLine();
  71. }
  72. if (info.Samplers.Count != 0)
  73. {
  74. DeclareSamplers(context, info);
  75. context.AppendLine();
  76. }
  77. if (info.Images.Count != 0)
  78. {
  79. DeclareImages(context, info);
  80. context.AppendLine();
  81. }
  82. if (context.Config.Stage != ShaderStage.Compute)
  83. {
  84. if (info.IAttributes.Count != 0)
  85. {
  86. DeclareInputAttributes(context, info);
  87. context.AppendLine();
  88. }
  89. if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment)
  90. {
  91. DeclareOutputAttributes(context, info);
  92. context.AppendLine();
  93. }
  94. }
  95. else
  96. {
  97. string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
  98. string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
  99. string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());
  100. context.AppendLine(
  101. "layout (" +
  102. $"local_size_x = {localSizeX}, " +
  103. $"local_size_y = {localSizeY}, " +
  104. $"local_size_z = {localSizeZ}) in;");
  105. context.AppendLine();
  106. }
  107. if (context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute)
  108. {
  109. if (context.Config.Stage == ShaderStage.Fragment)
  110. {
  111. context.AppendLine($"uniform bool {DefaultNames.IsBgraName}[8];");
  112. context.AppendLine();
  113. }
  114. if (DeclareRenderScale(context))
  115. {
  116. context.AppendLine();
  117. }
  118. }
  119. if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
  120. {
  121. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
  122. }
  123. if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
  124. {
  125. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
  126. }
  127. if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
  128. {
  129. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
  130. }
  131. if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
  132. {
  133. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
  134. }
  135. if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
  136. {
  137. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
  138. }
  139. if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
  140. {
  141. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
  142. }
  143. if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
  144. {
  145. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
  146. }
  147. }
  148. public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
  149. {
  150. foreach (AstOperand decl in function.Locals)
  151. {
  152. string name = context.OperandManager.DeclareLocal(decl);
  153. context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
  154. }
  155. }
  156. public static string GetVarTypeName(VariableType type)
  157. {
  158. switch (type)
  159. {
  160. case VariableType.Bool: return "bool";
  161. case VariableType.F32: return "precise float";
  162. case VariableType.F64: return "double";
  163. case VariableType.None: return "void";
  164. case VariableType.S32: return "int";
  165. case VariableType.U32: return "uint";
  166. }
  167. throw new ArgumentException($"Invalid variable type \"{type}\".");
  168. }
  169. private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
  170. {
  171. string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
  172. if (info.UsesCbIndexing)
  173. {
  174. string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
  175. ubName += "_" + DefaultNames.UniformNamePrefix;
  176. string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
  177. int maxSlot = 0;
  178. foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
  179. {
  180. context.CBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{cbufSlot}]", cbufSlot));
  181. if (maxSlot < cbufSlot)
  182. {
  183. maxSlot = cbufSlot;
  184. }
  185. }
  186. context.AppendLine("layout (std140) uniform " + blockName);
  187. context.EnterScope();
  188. context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
  189. string arraySize = NumberFormatter.FormatInt(maxSlot + 1);
  190. context.LeaveScope($" {ubName}[{arraySize}];");
  191. }
  192. else
  193. {
  194. foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
  195. {
  196. string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
  197. ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
  198. context.CBufferDescriptors.Add(new BufferDescriptor(ubName, cbufSlot));
  199. context.AppendLine("layout (std140) uniform " + ubName);
  200. context.EnterScope();
  201. context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot, false) + ubSize + ";");
  202. context.LeaveScope(";");
  203. }
  204. }
  205. }
  206. private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
  207. {
  208. string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
  209. sbName += "_" + DefaultNames.StorageNamePrefix;
  210. string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
  211. int maxSlot = 0;
  212. foreach (int sbufSlot in info.SBuffers)
  213. {
  214. context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot));
  215. if (maxSlot < sbufSlot)
  216. {
  217. maxSlot = sbufSlot;
  218. }
  219. }
  220. context.AppendLine("layout (std430) buffer " + blockName);
  221. context.EnterScope();
  222. context.AppendLine("uint " + DefaultNames.DataName + "[];");
  223. string arraySize = NumberFormatter.FormatInt(maxSlot + 1);
  224. context.LeaveScope($" {sbName}[{arraySize}];");
  225. }
  226. private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
  227. {
  228. Dictionary<string, AstTextureOperation> samplers = new Dictionary<string, AstTextureOperation>();
  229. // Texture instructions other than TextureSample (like TextureSize)
  230. // may have incomplete sampler type information. In those cases,
  231. // we prefer instead the more accurate information from the
  232. // TextureSample instruction, if both are available.
  233. foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle * 2 + (x.Inst == Instruction.TextureSample ? 0 : 1)))
  234. {
  235. string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
  236. string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
  237. if (!samplers.TryAdd(samplerName, texOp))
  238. {
  239. continue;
  240. }
  241. string samplerTypeName = texOp.Type.ToGlslSamplerType();
  242. context.AppendLine("uniform " + samplerTypeName + " " + samplerName + ";");
  243. }
  244. foreach (KeyValuePair<string, AstTextureOperation> kv in samplers)
  245. {
  246. string samplerName = kv.Key;
  247. AstTextureOperation texOp = kv.Value;
  248. TextureDescriptor desc;
  249. if ((texOp.Flags & TextureFlags.Bindless) != 0)
  250. {
  251. AstOperand operand = texOp.GetSource(0) as AstOperand;
  252. desc = new TextureDescriptor(samplerName, texOp.Type, operand.CbufSlot, operand.CbufOffset);
  253. context.TextureDescriptors.Add(desc);
  254. }
  255. else if ((texOp.Type & SamplerType.Indexed) != 0)
  256. {
  257. for (int index = 0; index < texOp.ArraySize; index++)
  258. {
  259. string indexExpr = NumberFormatter.FormatInt(index);
  260. string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
  261. desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Format, texOp.Handle + index * 2);
  262. context.TextureDescriptors.Add(desc);
  263. }
  264. }
  265. else
  266. {
  267. desc = new TextureDescriptor(samplerName, texOp.Type, texOp.Format, texOp.Handle);
  268. context.TextureDescriptors.Add(desc);
  269. }
  270. }
  271. }
  272. private static void DeclareImages(CodeGenContext context, StructuredProgramInfo info)
  273. {
  274. Dictionary<string, AstTextureOperation> images = new Dictionary<string, AstTextureOperation>();
  275. foreach (AstTextureOperation texOp in info.Images.OrderBy(x => x.Handle))
  276. {
  277. string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
  278. string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
  279. if (!images.TryAdd(imageName, texOp))
  280. {
  281. continue;
  282. }
  283. string layout = texOp.Format.ToGlslFormat();
  284. if (!string.IsNullOrEmpty(layout))
  285. {
  286. layout = "layout(" + layout + ") ";
  287. }
  288. string imageTypeName = texOp.Type.ToGlslImageType(texOp.Format.GetComponentType());
  289. context.AppendLine("uniform " + layout + imageTypeName + " " + imageName + ";");
  290. }
  291. foreach (KeyValuePair<string, AstTextureOperation> kv in images)
  292. {
  293. string imageName = kv.Key;
  294. AstTextureOperation texOp = kv.Value;
  295. if ((texOp.Type & SamplerType.Indexed) != 0)
  296. {
  297. for (int index = 0; index < texOp.ArraySize; index++)
  298. {
  299. string indexExpr = NumberFormatter.FormatInt(index);
  300. string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
  301. var desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Format, texOp.Handle + index * 2);
  302. context.TextureDescriptors.Add(desc);
  303. }
  304. }
  305. else
  306. {
  307. var desc = new TextureDescriptor(imageName, texOp.Type, texOp.Format, texOp.Handle);
  308. context.ImageDescriptors.Add(desc);
  309. }
  310. }
  311. }
  312. private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
  313. {
  314. string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
  315. foreach (int attr in info.IAttributes.OrderBy(x => x))
  316. {
  317. string iq = string.Empty;
  318. if (context.Config.Stage == ShaderStage.Fragment)
  319. {
  320. iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch
  321. {
  322. PixelImap.Constant => "flat ",
  323. PixelImap.ScreenLinear => "noperspective ",
  324. _ => string.Empty
  325. };
  326. }
  327. string name = $"{DefaultNames.IAttributePrefix}{attr}";
  328. if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
  329. {
  330. for (int c = 0; c < 4; c++)
  331. {
  332. char swzMask = "xyzw"[c];
  333. context.AppendLine($"layout (location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};");
  334. }
  335. }
  336. else
  337. {
  338. context.AppendLine($"layout (location = {attr}) {iq}in vec4 {name}{suffix};");
  339. }
  340. }
  341. }
  342. private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
  343. {
  344. if (context.Config.Stage == ShaderStage.Fragment)
  345. {
  346. DeclareUsedOutputAttributes(context, info);
  347. }
  348. else
  349. {
  350. DeclareAllOutputAttributes(context, info);
  351. }
  352. }
  353. private static void DeclareUsedOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
  354. {
  355. foreach (int attr in info.OAttributes.OrderBy(x => x))
  356. {
  357. context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
  358. }
  359. }
  360. private static void DeclareAllOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
  361. {
  362. for (int attr = 0; attr < MaxAttributes; attr++)
  363. {
  364. DeclareOutputAttribute(context, attr);
  365. }
  366. foreach (int attr in info.OAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes))
  367. {
  368. DeclareOutputAttribute(context, attr);
  369. }
  370. }
  371. private static void DeclareOutputAttribute(CodeGenContext context, int attr)
  372. {
  373. string name = $"{DefaultNames.OAttributePrefix}{attr}";
  374. if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
  375. {
  376. for (int c = 0; c < 4; c++)
  377. {
  378. char swzMask = "xyzw"[c];
  379. context.AppendLine($"layout (location = {attr}, component = {c}) out float {name}_{swzMask};");
  380. }
  381. }
  382. else
  383. {
  384. context.AppendLine($"layout (location = {attr}) out vec4 {name};");
  385. }
  386. }
  387. private static bool DeclareRenderScale(CodeGenContext context)
  388. {
  389. if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
  390. {
  391. string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
  392. int scaleElements = context.TextureDescriptors.Count + context.ImageDescriptors.Count;
  393. if (context.Config.Stage == ShaderStage.Fragment)
  394. {
  395. scaleElements++; // Also includes render target scale, for gl_FragCoord.
  396. }
  397. context.AppendLine($"uniform float {stage}_renderScale[{scaleElements}];");
  398. if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
  399. {
  400. context.AppendLine();
  401. AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
  402. }
  403. return true;
  404. }
  405. return false;
  406. }
  407. private static void AppendHelperFunction(CodeGenContext context, string filename)
  408. {
  409. string code = EmbeddedResources.ReadAllText(filename);
  410. context.AppendLine(code.Replace("\t", CodeGenContext.Tab));
  411. context.AppendLine();
  412. }
  413. }
  414. }