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- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Audio.Renderer.Common;
- using Ryujinx.Audio.Renderer.Dsp.State;
- using Ryujinx.Audio.Renderer.Parameter;
- using Ryujinx.Audio.Renderer.Parameter.Effect;
- using Ryujinx.Audio.Renderer.Server.MemoryPool;
- using System.Diagnostics;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- using DspAddress = System.UInt64;
- namespace Ryujinx.Audio.Renderer.Server.Effect
- {
- /// <summary>
- /// Server state for an capture buffer effect.
- /// </summary>
- public class CaptureBufferEffect : BaseEffect
- {
- /// <summary>
- /// The capture buffer parameter.
- /// </summary>
- public AuxiliaryBufferParameter Parameter;
- /// <summary>
- /// Capture buffer state.
- /// </summary>
- public AuxiliaryBufferAddresses State;
- public override EffectType TargetEffectType => EffectType.CaptureBuffer;
- public override DspAddress GetWorkBuffer(int index)
- {
- return WorkBuffers[index].GetReference(true);
- }
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
- {
- Update(out updateErrorInfo, ref parameter, mapper);
- }
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
- {
- Update(out updateErrorInfo, ref parameter, mapper);
- }
- public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
- {
- Debug.Assert(IsTypeValid(ref parameter));
- UpdateParameterBase(ref parameter);
- Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
- IsEnabled = parameter.IsEnabled;
- updateErrorInfo = new BehaviourParameter.ErrorInfo();
- if (BufferUnmapped || parameter.IsNew)
- {
- ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
- bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize);
- BufferUnmapped = sendBufferUnmapped;
- if (!BufferUnmapped)
- {
- DspAddress sendDspAddress = WorkBuffers[0].GetReference(false);
- // NOTE: Nintendo directly interact with the CPU side structure in the processing of the DSP command.
- State.SendBufferInfo = sendDspAddress;
- State.SendBufferInfoBase = sendDspAddress + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
- State.ReturnBufferInfo = 0;
- State.ReturnBufferInfoBase = 0;
- }
- }
- }
- public override void UpdateForCommandGeneration()
- {
- UpdateUsageStateForCommandGeneration();
- }
- }
- }
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