| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131 |
- namespace Ryujinx.Graphics.Gpu.State
- {
- /// <summary>
- /// GPU method offset.
- /// </summary>
- /// <remarks>
- /// This is indexed in 32 bits word.
- /// </remarks>
- enum MethodOffset
- {
- BindChannel = 0x0,
- I2mParams = 0x60,
- LaunchDma = 0x6c,
- LoadInlineData = 0x6d,
- CopyDstTexture = 0x80,
- EarlyZForce = 0x84,
- CopySrcTexture = 0x8c,
- DispatchParamsAddress = 0xad,
- Dispatch = 0xaf,
- SyncpointAction = 0xb2,
- CopyBuffer = 0xc0,
- RasterizeEnable = 0xdf,
- TfBufferState = 0xe0,
- CopyBufferParams = 0x100,
- TfState = 0x1c0,
- CopyBufferConstA = 0x1c0,
- CopyBufferConstB = 0x1c1,
- CopyBufferSwizzle = 0x1c2,
- CopyBufferDstTexture = 0x1c3,
- CopyBufferSrcTexture = 0x1ca,
- TfEnable = 0x1d1,
- RtColorState = 0x200,
- CopyTextureControl = 0x223,
- CopyRegion = 0x22c,
- CopyTexture = 0x237,
- ViewportTransform = 0x280,
- ViewportExtents = 0x300,
- VertexBufferDrawState = 0x35d,
- DepthMode = 0x35f,
- ClearColors = 0x360,
- ClearDepthValue = 0x364,
- ClearStencilValue = 0x368,
- DepthBiasState = 0x370,
- TextureBarrier = 0x378,
- ScissorState = 0x380,
- StencilBackMasks = 0x3d5,
- InvalidateTextures = 0x3dd,
- TextureBarrierTiled = 0x3df,
- RtColorMaskShared = 0x3e4,
- RtDepthStencilState = 0x3f8,
- ScreenScissorState = 0x3fd,
- VertexAttribState = 0x458,
- RtControl = 0x487,
- RtDepthStencilSize = 0x48a,
- SamplerIndex = 0x48d,
- DepthTestEnable = 0x4b3,
- BlendIndependent = 0x4b9,
- DepthWriteEnable = 0x4ba,
- AlphaTestEnable = 0x4bb,
- VbElementU8 = 0x4c1,
- DepthTestFunc = 0x4c3,
- AlphaTestRef = 0x4c4,
- AlphaTestFunc = 0x4c5,
- BlendConstant = 0x4c7,
- BlendStateCommon = 0x4cf,
- BlendEnableCommon = 0x4d7,
- BlendEnable = 0x4d8,
- StencilTestState = 0x4e0,
- YControl = 0x4eb,
- FirstVertex = 0x50d,
- FirstInstance = 0x50e,
- ClipDistanceEnable = 0x544,
- PointSize = 0x546,
- PointSpriteEnable = 0x548,
- ResetCounter = 0x54c,
- RtDepthStencilEnable = 0x54e,
- ConditionState = 0x554,
- SamplerPoolState = 0x557,
- DepthBiasFactor = 0x55b,
- TexturePoolState = 0x55d,
- StencilBackTestState = 0x565,
- DepthBiasUnits = 0x56f,
- RtMsaaMode = 0x574,
- VbElementU32 = 0x57a,
- VbElementU16 = 0x57c,
- PointCoordReplace = 0x581,
- ShaderBaseAddress = 0x582,
- DrawEnd = 0x585,
- DrawBegin = 0x586,
- PrimitiveRestartState = 0x591,
- IndexBufferState = 0x5f2,
- IndexBufferCount = 0x5f8,
- DrawIndexedSmall = 0x5f9,
- DrawIndexedSmall2 = 0x5fa,
- DrawIndexedSmallIncInstance = 0x5fc,
- DrawIndexedSmallIncInstance2 = 0x5fd,
- DepthBiasClamp = 0x61f,
- VertexBufferInstanced = 0x620,
- VertexProgramPointSize = 0x644,
- FaceState = 0x646,
- ViewportTransformEnable = 0x64b,
- ViewVolumeClipControl = 0x64f,
- PrimitiveTypeOverride = 0x65c,
- LogicOpState = 0x671,
- Clear = 0x674,
- RtColorMask = 0x680,
- ReportState = 0x6c0,
- Report = 0x6c3,
- VertexBufferState = 0x700,
- BlendState = 0x780,
- VertexBufferEndAddress = 0x7c0,
- ShaderState = 0x800,
- FirmwareCall0 = 0x8c0,
- FirmwareCall1 = 0x8c1,
- FirmwareCall2 = 0x8c2,
- FirmwareCall3 = 0x8c3,
- FirmwareCall4 = 0x8c4,
- FirmwareCall5 = 0x8c5,
- FirmwareCall6 = 0x8c6,
- FirmwareCall7 = 0x8c7,
- UniformBufferState = 0x8e0,
- UniformBufferUpdateData = 0x8e4,
- UniformBufferBindVertex = 0x904,
- UniformBufferBindTessControl = 0x90c,
- UniformBufferBindTessEvaluation = 0x914,
- UniformBufferBindGeometry = 0x91c,
- UniformBufferBindFragment = 0x924,
- TextureBufferIndex = 0x982,
- TfVaryingLocations = 0xa00
- }
- }
|