ConfigurationState.cs 38 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Common.Configuration;
  3. using Ryujinx.Common.Configuration.Hid;
  4. using Ryujinx.Common.Logging;
  5. using Ryujinx.Configuration.Hid;
  6. using Ryujinx.Configuration.System;
  7. using Ryujinx.Configuration.Ui;
  8. using System;
  9. using System.Collections.Generic;
  10. namespace Ryujinx.Configuration
  11. {
  12. public class ConfigurationState
  13. {
  14. /// <summary>
  15. /// UI configuration section
  16. /// </summary>
  17. public class UiSection
  18. {
  19. public class Columns
  20. {
  21. public ReactiveObject<bool> FavColumn { get; private set; }
  22. public ReactiveObject<bool> IconColumn { get; private set; }
  23. public ReactiveObject<bool> AppColumn { get; private set; }
  24. public ReactiveObject<bool> DevColumn { get; private set; }
  25. public ReactiveObject<bool> VersionColumn { get; private set; }
  26. public ReactiveObject<bool> TimePlayedColumn { get; private set; }
  27. public ReactiveObject<bool> LastPlayedColumn { get; private set; }
  28. public ReactiveObject<bool> FileExtColumn { get; private set; }
  29. public ReactiveObject<bool> FileSizeColumn { get; private set; }
  30. public ReactiveObject<bool> PathColumn { get; private set; }
  31. public Columns()
  32. {
  33. FavColumn = new ReactiveObject<bool>();
  34. IconColumn = new ReactiveObject<bool>();
  35. AppColumn = new ReactiveObject<bool>();
  36. DevColumn = new ReactiveObject<bool>();
  37. VersionColumn = new ReactiveObject<bool>();
  38. TimePlayedColumn = new ReactiveObject<bool>();
  39. LastPlayedColumn = new ReactiveObject<bool>();
  40. FileExtColumn = new ReactiveObject<bool>();
  41. FileSizeColumn = new ReactiveObject<bool>();
  42. PathColumn = new ReactiveObject<bool>();
  43. }
  44. }
  45. public class ColumnSortSettings
  46. {
  47. public ReactiveObject<int> SortColumnId { get; private set; }
  48. public ReactiveObject<bool> SortAscending { get; private set; }
  49. public ColumnSortSettings()
  50. {
  51. SortColumnId = new ReactiveObject<int>();
  52. SortAscending = new ReactiveObject<bool>();
  53. }
  54. }
  55. /// <summary>
  56. /// Used to toggle columns in the GUI
  57. /// </summary>
  58. public Columns GuiColumns { get; private set; }
  59. /// <summary>
  60. /// Used to configure column sort settings in the GUI
  61. /// </summary>
  62. public ColumnSortSettings ColumnSort { get; private set; }
  63. /// <summary>
  64. /// A list of directories containing games to be used to load games into the games list
  65. /// </summary>
  66. public ReactiveObject<List<string>> GameDirs { get; private set; }
  67. /// <summary>
  68. /// Enable or disable custom themes in the GUI
  69. /// </summary>
  70. public ReactiveObject<bool> EnableCustomTheme { get; private set; }
  71. /// <summary>
  72. /// Path to custom GUI theme
  73. /// </summary>
  74. public ReactiveObject<string> CustomThemePath { get; private set; }
  75. /// <summary>
  76. /// Start games in fullscreen mode
  77. /// </summary>
  78. public ReactiveObject<bool> StartFullscreen { get; private set; }
  79. public UiSection()
  80. {
  81. GuiColumns = new Columns();
  82. ColumnSort = new ColumnSortSettings();
  83. GameDirs = new ReactiveObject<List<string>>();
  84. EnableCustomTheme = new ReactiveObject<bool>();
  85. CustomThemePath = new ReactiveObject<string>();
  86. StartFullscreen = new ReactiveObject<bool>();
  87. }
  88. }
  89. /// <summary>
  90. /// Logger configuration section
  91. /// </summary>
  92. public class LoggerSection
  93. {
  94. /// <summary>
  95. /// Enables printing debug log messages
  96. /// </summary>
  97. public ReactiveObject<bool> EnableDebug { get; private set; }
  98. /// <summary>
  99. /// Enables printing stub log messages
  100. /// </summary>
  101. public ReactiveObject<bool> EnableStub { get; private set; }
  102. /// <summary>
  103. /// Enables printing info log messages
  104. /// </summary>
  105. public ReactiveObject<bool> EnableInfo { get; private set; }
  106. /// <summary>
  107. /// Enables printing warning log messages
  108. /// </summary>
  109. public ReactiveObject<bool> EnableWarn { get; private set; }
  110. /// <summary>
  111. /// Enables printing error log messages
  112. /// </summary>
  113. public ReactiveObject<bool> EnableError { get; private set; }
  114. /// <summary>
  115. /// Enables printing guest log messages
  116. /// </summary>
  117. public ReactiveObject<bool> EnableGuest { get; private set; }
  118. /// <summary>
  119. /// Enables printing FS access log messages
  120. /// </summary>
  121. public ReactiveObject<bool> EnableFsAccessLog { get; private set; }
  122. /// <summary>
  123. /// Controls which log messages are written to the log targets
  124. /// </summary>
  125. public ReactiveObject<LogClass[]> FilteredClasses { get; private set; }
  126. /// <summary>
  127. /// Enables or disables logging to a file on disk
  128. /// </summary>
  129. public ReactiveObject<bool> EnableFileLog { get; private set; }
  130. /// <summary>
  131. /// Controls which OpenGL log messages are recorded in the log
  132. /// </summary>
  133. public ReactiveObject<GraphicsDebugLevel> GraphicsDebugLevel { get; private set; }
  134. public LoggerSection()
  135. {
  136. EnableDebug = new ReactiveObject<bool>();
  137. EnableStub = new ReactiveObject<bool>();
  138. EnableInfo = new ReactiveObject<bool>();
  139. EnableWarn = new ReactiveObject<bool>();
  140. EnableError = new ReactiveObject<bool>();
  141. EnableGuest = new ReactiveObject<bool>();
  142. EnableFsAccessLog = new ReactiveObject<bool>();
  143. FilteredClasses = new ReactiveObject<LogClass[]>();
  144. EnableFileLog = new ReactiveObject<bool>();
  145. GraphicsDebugLevel = new ReactiveObject<GraphicsDebugLevel>();
  146. }
  147. }
  148. /// <summary>
  149. /// System configuration section
  150. /// </summary>
  151. public class SystemSection
  152. {
  153. /// <summary>
  154. /// Change System Language
  155. /// </summary>
  156. public ReactiveObject<Language> Language { get; private set; }
  157. /// <summary>
  158. /// Change System Region
  159. /// </summary>
  160. public ReactiveObject<Region> Region { get; private set; }
  161. /// <summary>
  162. /// Change System TimeZone
  163. /// </summary>
  164. public ReactiveObject<string> TimeZone { get; private set; }
  165. /// <summary>
  166. /// System Time Offset in Seconds
  167. /// </summary>
  168. public ReactiveObject<long> SystemTimeOffset { get; private set; }
  169. /// <summary>
  170. /// Enables or disables Docked Mode
  171. /// </summary>
  172. public ReactiveObject<bool> EnableDockedMode { get; private set; }
  173. /// <summary>
  174. /// Enables or disables profiled translation cache persistency
  175. /// </summary>
  176. public ReactiveObject<bool> EnablePtc { get; private set; }
  177. /// <summary>
  178. /// Enables integrity checks on Game content files
  179. /// </summary>
  180. public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; }
  181. /// <summary>
  182. /// Enables FS access log output to the console. Possible modes are 0-3
  183. /// </summary>
  184. public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; }
  185. /// <summary>
  186. /// The selected audio backend
  187. /// </summary>
  188. public ReactiveObject<AudioBackend> AudioBackend { get; private set; }
  189. /// <summary>
  190. /// Enable or disable ignoring missing services
  191. /// </summary>
  192. public ReactiveObject<bool> IgnoreMissingServices { get; private set; }
  193. public SystemSection()
  194. {
  195. Language = new ReactiveObject<Language>();
  196. Region = new ReactiveObject<Region>();
  197. TimeZone = new ReactiveObject<string>();
  198. SystemTimeOffset = new ReactiveObject<long>();
  199. EnableDockedMode = new ReactiveObject<bool>();
  200. EnablePtc = new ReactiveObject<bool>();
  201. EnableFsIntegrityChecks = new ReactiveObject<bool>();
  202. FsGlobalAccessLogMode = new ReactiveObject<int>();
  203. AudioBackend = new ReactiveObject<AudioBackend>();
  204. IgnoreMissingServices = new ReactiveObject<bool>();
  205. }
  206. }
  207. /// <summary>
  208. /// Hid configuration section
  209. /// </summary>
  210. public class HidSection
  211. {
  212. /// <summary>
  213. /// Enable or disable keyboard support (Independent from controllers binding)
  214. /// </summary>
  215. public ReactiveObject<bool> EnableKeyboard { get; private set; }
  216. /// <summary>
  217. /// Hotkey Keyboard Bindings
  218. /// </summary>
  219. public ReactiveObject<KeyboardHotkeys> Hotkeys { get; private set; }
  220. /// <summary>
  221. /// Input device configuration.
  222. /// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed.
  223. /// TODO: Implement a ReactiveList class.
  224. /// </summary>
  225. public ReactiveObject<List<InputConfig>> InputConfig { get; private set; }
  226. public HidSection()
  227. {
  228. EnableKeyboard = new ReactiveObject<bool>();
  229. Hotkeys = new ReactiveObject<KeyboardHotkeys>();
  230. InputConfig = new ReactiveObject<List<InputConfig>>();
  231. }
  232. }
  233. /// <summary>
  234. /// Graphics configuration section
  235. /// </summary>
  236. public class GraphicsSection
  237. {
  238. /// <summary>
  239. /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
  240. /// </summary>
  241. public ReactiveObject<float> MaxAnisotropy { get; private set; }
  242. /// <summary>
  243. /// Aspect Ratio applied to the renderer window.
  244. /// </summary>
  245. public ReactiveObject<AspectRatio> AspectRatio { get; private set; }
  246. /// <summary>
  247. /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
  248. /// </summary>
  249. public ReactiveObject<int> ResScale { get; private set; }
  250. /// <summary>
  251. /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
  252. /// </summary>
  253. public ReactiveObject<float> ResScaleCustom { get; private set; }
  254. /// <summary>
  255. /// Dumps shaders in this local directory
  256. /// </summary>
  257. public ReactiveObject<string> ShadersDumpPath { get; private set; }
  258. /// <summary>
  259. /// Enables or disables Vertical Sync
  260. /// </summary>
  261. public ReactiveObject<bool> EnableVsync { get; private set; }
  262. /// <summary>
  263. /// Enables or disables Shader cache
  264. /// </summary>
  265. public ReactiveObject<bool> EnableShaderCache { get; private set; }
  266. public GraphicsSection()
  267. {
  268. ResScale = new ReactiveObject<int>();
  269. ResScaleCustom = new ReactiveObject<float>();
  270. MaxAnisotropy = new ReactiveObject<float>();
  271. AspectRatio = new ReactiveObject<AspectRatio>();
  272. ShadersDumpPath = new ReactiveObject<string>();
  273. EnableVsync = new ReactiveObject<bool>();
  274. EnableShaderCache = new ReactiveObject<bool>();
  275. }
  276. }
  277. /// <summary>
  278. /// The default configuration instance
  279. /// </summary>
  280. public static ConfigurationState Instance { get; private set; }
  281. /// <summary>
  282. /// The Ui section
  283. /// </summary>
  284. public UiSection Ui { get; private set; }
  285. /// <summary>
  286. /// The Logger section
  287. /// </summary>
  288. public LoggerSection Logger { get; private set; }
  289. /// <summary>
  290. /// The System section
  291. /// </summary>
  292. public SystemSection System { get; private set; }
  293. /// <summary>
  294. /// The Graphics section
  295. /// </summary>
  296. public GraphicsSection Graphics { get; private set; }
  297. /// <summary>
  298. /// The Hid section
  299. /// </summary>
  300. public HidSection Hid { get; private set; }
  301. /// <summary>
  302. /// Enables or disables Discord Rich Presence
  303. /// </summary>
  304. public ReactiveObject<bool> EnableDiscordIntegration { get; private set; }
  305. /// <summary>
  306. /// Checks for updates when Ryujinx starts when enabled
  307. /// </summary>
  308. public ReactiveObject<bool> CheckUpdatesOnStart { get; private set; }
  309. private ConfigurationState()
  310. {
  311. Ui = new UiSection();
  312. Logger = new LoggerSection();
  313. System = new SystemSection();
  314. Graphics = new GraphicsSection();
  315. Hid = new HidSection();
  316. EnableDiscordIntegration = new ReactiveObject<bool>();
  317. CheckUpdatesOnStart = new ReactiveObject<bool>();
  318. }
  319. public ConfigurationFileFormat ToFileFormat()
  320. {
  321. List<ControllerConfig> controllerConfigList = new List<ControllerConfig>();
  322. List<KeyboardConfig> keyboardConfigList = new List<KeyboardConfig>();
  323. foreach (InputConfig inputConfig in Hid.InputConfig.Value)
  324. {
  325. if (inputConfig is ControllerConfig controllerConfig)
  326. {
  327. controllerConfigList.Add(controllerConfig);
  328. }
  329. else if (inputConfig is KeyboardConfig keyboardConfig)
  330. {
  331. keyboardConfigList.Add(keyboardConfig);
  332. }
  333. }
  334. ConfigurationFileFormat configurationFile = new ConfigurationFileFormat
  335. {
  336. Version = ConfigurationFileFormat.CurrentVersion,
  337. ResScale = Graphics.ResScale,
  338. ResScaleCustom = Graphics.ResScaleCustom,
  339. MaxAnisotropy = Graphics.MaxAnisotropy,
  340. AspectRatio = Graphics.AspectRatio,
  341. GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
  342. LoggingEnableDebug = Logger.EnableDebug,
  343. LoggingEnableStub = Logger.EnableStub,
  344. LoggingEnableInfo = Logger.EnableInfo,
  345. LoggingEnableWarn = Logger.EnableWarn,
  346. LoggingEnableError = Logger.EnableError,
  347. LoggingEnableGuest = Logger.EnableGuest,
  348. LoggingEnableFsAccessLog = Logger.EnableFsAccessLog,
  349. LoggingFilteredClasses = Logger.FilteredClasses,
  350. LoggingGraphicsDebugLevel = Logger.GraphicsDebugLevel,
  351. EnableFileLog = Logger.EnableFileLog,
  352. SystemLanguage = System.Language,
  353. SystemRegion = System.Region,
  354. SystemTimeZone = System.TimeZone,
  355. SystemTimeOffset = System.SystemTimeOffset,
  356. DockedMode = System.EnableDockedMode,
  357. EnableDiscordIntegration = EnableDiscordIntegration,
  358. CheckUpdatesOnStart = CheckUpdatesOnStart,
  359. EnableVsync = Graphics.EnableVsync,
  360. EnableShaderCache = Graphics.EnableShaderCache,
  361. EnablePtc = System.EnablePtc,
  362. EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
  363. FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
  364. AudioBackend = System.AudioBackend,
  365. IgnoreMissingServices = System.IgnoreMissingServices,
  366. GuiColumns = new GuiColumns
  367. {
  368. FavColumn = Ui.GuiColumns.FavColumn,
  369. IconColumn = Ui.GuiColumns.IconColumn,
  370. AppColumn = Ui.GuiColumns.AppColumn,
  371. DevColumn = Ui.GuiColumns.DevColumn,
  372. VersionColumn = Ui.GuiColumns.VersionColumn,
  373. TimePlayedColumn = Ui.GuiColumns.TimePlayedColumn,
  374. LastPlayedColumn = Ui.GuiColumns.LastPlayedColumn,
  375. FileExtColumn = Ui.GuiColumns.FileExtColumn,
  376. FileSizeColumn = Ui.GuiColumns.FileSizeColumn,
  377. PathColumn = Ui.GuiColumns.PathColumn,
  378. },
  379. ColumnSort = new ColumnSort
  380. {
  381. SortColumnId = Ui.ColumnSort.SortColumnId,
  382. SortAscending = Ui.ColumnSort.SortAscending
  383. },
  384. GameDirs = Ui.GameDirs,
  385. EnableCustomTheme = Ui.EnableCustomTheme,
  386. CustomThemePath = Ui.CustomThemePath,
  387. StartFullscreen = Ui.StartFullscreen,
  388. EnableKeyboard = Hid.EnableKeyboard,
  389. Hotkeys = Hid.Hotkeys,
  390. KeyboardConfig = keyboardConfigList,
  391. ControllerConfig = controllerConfigList
  392. };
  393. return configurationFile;
  394. }
  395. public void LoadDefault()
  396. {
  397. Graphics.ResScale.Value = 1;
  398. Graphics.ResScaleCustom.Value = 1.0f;
  399. Graphics.MaxAnisotropy.Value = -1.0f;
  400. Graphics.AspectRatio.Value = AspectRatio.Fixed16x9;
  401. Graphics.ShadersDumpPath.Value = "";
  402. Logger.EnableDebug.Value = false;
  403. Logger.EnableStub.Value = true;
  404. Logger.EnableInfo.Value = true;
  405. Logger.EnableWarn.Value = true;
  406. Logger.EnableError.Value = true;
  407. Logger.EnableGuest.Value = true;
  408. Logger.EnableFsAccessLog.Value = false;
  409. Logger.FilteredClasses.Value = Array.Empty<LogClass>();
  410. Logger.GraphicsDebugLevel.Value = GraphicsDebugLevel.None;
  411. Logger.EnableFileLog.Value = true;
  412. System.Language.Value = Language.AmericanEnglish;
  413. System.Region.Value = Region.USA;
  414. System.TimeZone.Value = "UTC";
  415. System.SystemTimeOffset.Value = 0;
  416. System.EnableDockedMode.Value = false;
  417. EnableDiscordIntegration.Value = true;
  418. CheckUpdatesOnStart.Value = true;
  419. Graphics.EnableVsync.Value = true;
  420. Graphics.EnableShaderCache.Value = true;
  421. System.EnablePtc.Value = true;
  422. System.EnableFsIntegrityChecks.Value = true;
  423. System.FsGlobalAccessLogMode.Value = 0;
  424. System.AudioBackend.Value = AudioBackend.OpenAl;
  425. System.IgnoreMissingServices.Value = false;
  426. Ui.GuiColumns.FavColumn.Value = true;
  427. Ui.GuiColumns.IconColumn.Value = true;
  428. Ui.GuiColumns.AppColumn.Value = true;
  429. Ui.GuiColumns.DevColumn.Value = true;
  430. Ui.GuiColumns.VersionColumn.Value = true;
  431. Ui.GuiColumns.TimePlayedColumn.Value = true;
  432. Ui.GuiColumns.LastPlayedColumn.Value = true;
  433. Ui.GuiColumns.FileExtColumn.Value = true;
  434. Ui.GuiColumns.FileSizeColumn.Value = true;
  435. Ui.GuiColumns.PathColumn.Value = true;
  436. Ui.ColumnSort.SortColumnId.Value = 0;
  437. Ui.ColumnSort.SortAscending.Value = false;
  438. Ui.GameDirs.Value = new List<string>();
  439. Ui.EnableCustomTheme.Value = false;
  440. Ui.CustomThemePath.Value = "";
  441. Ui.StartFullscreen.Value = false;
  442. Hid.EnableKeyboard.Value = false;
  443. Hid.Hotkeys.Value = new KeyboardHotkeys
  444. {
  445. ToggleVsync = Key.Tab
  446. };
  447. Hid.InputConfig.Value = new List<InputConfig>
  448. {
  449. new KeyboardConfig
  450. {
  451. Index = 0,
  452. ControllerType = ControllerType.JoyconPair,
  453. PlayerIndex = PlayerIndex.Player1,
  454. LeftJoycon = new NpadKeyboardLeft
  455. {
  456. StickUp = Key.W,
  457. StickDown = Key.S,
  458. StickLeft = Key.A,
  459. StickRight = Key.D,
  460. StickButton = Key.F,
  461. DPadUp = Key.Up,
  462. DPadDown = Key.Down,
  463. DPadLeft = Key.Left,
  464. DPadRight = Key.Right,
  465. ButtonMinus = Key.Minus,
  466. ButtonL = Key.E,
  467. ButtonZl = Key.Q,
  468. ButtonSl = Key.Home,
  469. ButtonSr = Key.End
  470. },
  471. RightJoycon = new NpadKeyboardRight
  472. {
  473. StickUp = Key.I,
  474. StickDown = Key.K,
  475. StickLeft = Key.J,
  476. StickRight = Key.L,
  477. StickButton = Key.H,
  478. ButtonA = Key.Z,
  479. ButtonB = Key.X,
  480. ButtonX = Key.C,
  481. ButtonY = Key.V,
  482. ButtonPlus = Key.Plus,
  483. ButtonR = Key.U,
  484. ButtonZr = Key.O,
  485. ButtonSl = Key.PageUp,
  486. ButtonSr = Key.PageDown
  487. },
  488. EnableMotion = false,
  489. MirrorInput = false,
  490. Slot = 0,
  491. AltSlot = 0,
  492. Sensitivity = 100,
  493. GyroDeadzone = 1,
  494. DsuServerHost = "127.0.0.1",
  495. DsuServerPort = 26760
  496. }
  497. };
  498. }
  499. public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
  500. {
  501. bool configurationFileUpdated = false;
  502. if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > ConfigurationFileFormat.CurrentVersion)
  503. {
  504. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
  505. LoadDefault();
  506. return;
  507. }
  508. if (configurationFileFormat.Version < 2)
  509. {
  510. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2.");
  511. configurationFileFormat.SystemRegion = Region.USA;
  512. configurationFileUpdated = true;
  513. }
  514. if (configurationFileFormat.Version < 3)
  515. {
  516. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3.");
  517. configurationFileFormat.SystemTimeZone = "UTC";
  518. configurationFileUpdated = true;
  519. }
  520. if (configurationFileFormat.Version < 4)
  521. {
  522. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4.");
  523. configurationFileFormat.MaxAnisotropy = -1;
  524. configurationFileUpdated = true;
  525. }
  526. if (configurationFileFormat.Version < 5)
  527. {
  528. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5.");
  529. configurationFileFormat.SystemTimeOffset = 0;
  530. configurationFileUpdated = true;
  531. }
  532. if (configurationFileFormat.Version < 6)
  533. {
  534. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 6.");
  535. configurationFileFormat.ControllerConfig = new List<ControllerConfig>();
  536. configurationFileFormat.KeyboardConfig = new List<KeyboardConfig>
  537. {
  538. new KeyboardConfig
  539. {
  540. Index = 0,
  541. ControllerType = ControllerType.JoyconPair,
  542. PlayerIndex = PlayerIndex.Player1,
  543. LeftJoycon = new NpadKeyboardLeft
  544. {
  545. StickUp = Key.W,
  546. StickDown = Key.S,
  547. StickLeft = Key.A,
  548. StickRight = Key.D,
  549. StickButton = Key.F,
  550. DPadUp = Key.Up,
  551. DPadDown = Key.Down,
  552. DPadLeft = Key.Left,
  553. DPadRight = Key.Right,
  554. ButtonMinus = Key.Minus,
  555. ButtonL = Key.E,
  556. ButtonZl = Key.Q,
  557. ButtonSl = Key.Unbound,
  558. ButtonSr = Key.Unbound
  559. },
  560. RightJoycon = new NpadKeyboardRight
  561. {
  562. StickUp = Key.I,
  563. StickDown = Key.K,
  564. StickLeft = Key.J,
  565. StickRight = Key.L,
  566. StickButton = Key.H,
  567. ButtonA = Key.Z,
  568. ButtonB = Key.X,
  569. ButtonX = Key.C,
  570. ButtonY = Key.V,
  571. ButtonPlus = Key.Plus,
  572. ButtonR = Key.U,
  573. ButtonZr = Key.O,
  574. ButtonSl = Key.Unbound,
  575. ButtonSr = Key.Unbound
  576. },
  577. EnableMotion = false,
  578. MirrorInput = false,
  579. Slot = 0,
  580. AltSlot = 0,
  581. Sensitivity = 100,
  582. GyroDeadzone = 1,
  583. DsuServerHost = "127.0.0.1",
  584. DsuServerPort = 26760
  585. }
  586. };
  587. configurationFileUpdated = true;
  588. }
  589. // Only needed for version 6 configurations.
  590. if (configurationFileFormat.Version == 6)
  591. {
  592. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 7.");
  593. for (int i = 0; i < configurationFileFormat.KeyboardConfig.Count; i++)
  594. {
  595. if (configurationFileFormat.KeyboardConfig[i].Index != KeyboardConfig.AllKeyboardsIndex)
  596. {
  597. configurationFileFormat.KeyboardConfig[i].Index++;
  598. }
  599. }
  600. }
  601. if (configurationFileFormat.Version < 8)
  602. {
  603. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 8.");
  604. configurationFileFormat.EnablePtc = true;
  605. configurationFileUpdated = true;
  606. }
  607. if (configurationFileFormat.Version < 9)
  608. {
  609. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 9.");
  610. configurationFileFormat.ColumnSort = new ColumnSort
  611. {
  612. SortColumnId = 0,
  613. SortAscending = false
  614. };
  615. configurationFileFormat.Hotkeys = new KeyboardHotkeys
  616. {
  617. ToggleVsync = Key.Tab
  618. };
  619. configurationFileUpdated = true;
  620. }
  621. if (configurationFileFormat.Version < 10)
  622. {
  623. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 10.");
  624. configurationFileFormat.AudioBackend = AudioBackend.OpenAl;
  625. configurationFileUpdated = true;
  626. }
  627. if (configurationFileFormat.Version < 11)
  628. {
  629. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 11.");
  630. configurationFileFormat.ResScale = 1;
  631. configurationFileFormat.ResScaleCustom = 1.0f;
  632. configurationFileUpdated = true;
  633. }
  634. if (configurationFileFormat.Version < 12)
  635. {
  636. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 12.");
  637. configurationFileFormat.LoggingGraphicsDebugLevel = GraphicsDebugLevel.None;
  638. configurationFileUpdated = true;
  639. }
  640. if (configurationFileFormat.Version < 14)
  641. {
  642. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 14.");
  643. configurationFileFormat.CheckUpdatesOnStart = true;
  644. configurationFileUpdated = true;
  645. }
  646. if (configurationFileFormat.Version < 16)
  647. {
  648. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 16.");
  649. configurationFileFormat.EnableShaderCache = true;
  650. configurationFileUpdated = true;
  651. }
  652. if (configurationFileFormat.Version < 17)
  653. {
  654. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 17.");
  655. configurationFileFormat.StartFullscreen = false;
  656. configurationFileUpdated = true;
  657. }
  658. if (configurationFileFormat.Version < 18)
  659. {
  660. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 18.");
  661. configurationFileFormat.AspectRatio = AspectRatio.Fixed16x9;
  662. configurationFileUpdated = true;
  663. }
  664. List<InputConfig> inputConfig = new List<InputConfig>();
  665. inputConfig.AddRange(configurationFileFormat.ControllerConfig);
  666. inputConfig.AddRange(configurationFileFormat.KeyboardConfig);
  667. Graphics.ResScale.Value = configurationFileFormat.ResScale;
  668. Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
  669. Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy;
  670. Graphics.AspectRatio.Value = configurationFileFormat.AspectRatio;
  671. Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
  672. Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
  673. Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
  674. Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo;
  675. Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn;
  676. Logger.EnableError.Value = configurationFileFormat.LoggingEnableError;
  677. Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest;
  678. Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog;
  679. Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
  680. Logger.GraphicsDebugLevel.Value = configurationFileFormat.LoggingGraphicsDebugLevel;
  681. Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
  682. System.Language.Value = configurationFileFormat.SystemLanguage;
  683. System.Region.Value = configurationFileFormat.SystemRegion;
  684. System.TimeZone.Value = configurationFileFormat.SystemTimeZone;
  685. System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset;
  686. System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
  687. EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
  688. CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart;
  689. Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
  690. Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache;
  691. System.EnablePtc.Value = configurationFileFormat.EnablePtc;
  692. System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
  693. System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode;
  694. System.AudioBackend.Value = configurationFileFormat.AudioBackend;
  695. System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices;
  696. Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn;
  697. Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn;
  698. Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn;
  699. Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn;
  700. Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn;
  701. Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn;
  702. Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn;
  703. Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
  704. Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
  705. Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
  706. Ui.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
  707. Ui.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
  708. Ui.GameDirs.Value = configurationFileFormat.GameDirs;
  709. Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
  710. Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
  711. Ui.StartFullscreen.Value = configurationFileFormat.StartFullscreen;
  712. Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
  713. Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
  714. Hid.InputConfig.Value = inputConfig;
  715. if (configurationFileUpdated)
  716. {
  717. ToFileFormat().SaveConfig(configurationFilePath);
  718. Common.Logging.Logger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}");
  719. }
  720. }
  721. public static void Initialize()
  722. {
  723. if (Instance != null)
  724. {
  725. throw new InvalidOperationException("Configuration is already initialized");
  726. }
  727. Instance = new ConfigurationState();
  728. }
  729. }
  730. }