Marco Carvalho 7608cb37ab "Exists" method should be used instead of the "Any" extension (#5345) 2 лет назад
..
Effects 8a352df3c6 Allow BGRA images on Vulkan (#5203) 2 лет назад
MoltenVK 32d21ddf17 Inheritance list should not be redundant (#5230) 2 лет назад
Queries 82f90704a0 Blocks should be synchronized on read-only fields (#5212) 2 лет назад
Shaders e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 3 лет назад
Auto.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) 2 лет назад
AutoFlushCounter.cs cee7121058 Move solution and projects to src 3 лет назад
BackgroundResources.cs cee7121058 Move solution and projects to src 3 лет назад
BitMap.cs cee7121058 Move solution and projects to src 3 лет назад
BufferAllocationType.cs cee7121058 Move solution and projects to src 3 лет назад
BufferHolder.cs 17ba217940 Vulkan: Device map buffers written more than flushed (#4911) 2 лет назад
BufferManager.cs 21c9ac6240 Implement shader storage buffer operations using new Load/Store instructions (#4993) 2 лет назад
BufferState.cs cee7121058 Move solution and projects to src 3 лет назад
BufferUsageBitmap.cs cee7121058 Move solution and projects to src 3 лет назад
CacheByRange.cs cee7121058 Move solution and projects to src 3 лет назад
CommandBufferPool.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) 2 лет назад
CommandBufferScoped.cs cee7121058 Move solution and projects to src 3 лет назад
Constants.cs cee7121058 Move solution and projects to src 3 лет назад
DescriptorSetCollection.cs eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080) 2 лет назад
DescriptorSetManager.cs cee7121058 Move solution and projects to src 3 лет назад
DescriptorSetUpdater.cs eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080) 2 лет назад
DisposableBuffer.cs cee7121058 Move solution and projects to src 3 лет назад
DisposableBufferView.cs cee7121058 Move solution and projects to src 3 лет назад
DisposableFramebuffer.cs cee7121058 Move solution and projects to src 3 лет назад
DisposableImage.cs cee7121058 Move solution and projects to src 3 лет назад
DisposableImageView.cs cee7121058 Move solution and projects to src 3 лет назад
DisposableMemory.cs cee7121058 Move solution and projects to src 3 лет назад
DisposablePipeline.cs cee7121058 Move solution and projects to src 3 лет назад
DisposableRenderPass.cs cee7121058 Move solution and projects to src 3 лет назад
DisposableSampler.cs cee7121058 Move solution and projects to src 3 лет назад
EnumConversion.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2 лет назад
FenceHelper.cs cee7121058 Move solution and projects to src 3 лет назад
FenceHolder.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) 2 лет назад
FormatCapabilities.cs 597388ecda Fix incorrect vertex attribute format change (#5112) 2 лет назад
FormatConverter.cs cee7121058 Move solution and projects to src 3 лет назад
FormatTable.cs 8a352df3c6 Allow BGRA images on Vulkan (#5203) 2 лет назад
FramebufferParams.cs 832a5e8852 Make sure blend is disabled if render target has integer format (#5122) 2 лет назад
HardwareCapabilities.cs fe30c03cac Implement soft float64 conversion on shaders when host has no support (#5159) 2 лет назад
HashTableSlim.cs cee7121058 Move solution and projects to src 3 лет назад
HelperShader.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2 лет назад
HostMemoryAllocator.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 3 лет назад
IdList.cs cee7121058 Move solution and projects to src 3 лет назад
IndexBufferPattern.cs cee7121058 Move solution and projects to src 3 лет назад
IndexBufferState.cs cee7121058 Move solution and projects to src 3 лет назад
MemoryAllocation.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 3 лет назад
MemoryAllocator.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 3 лет назад
MemoryAllocatorBlockList.cs cee7121058 Move solution and projects to src 3 лет назад
MultiFenceHolder.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) 2 лет назад
NativeArray.cs cee7121058 Move solution and projects to src 3 лет назад
PersistentFlushBuffer.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) 2 лет назад
PipelineBase.cs 232237bf28 Skip draws with zero vertex count (#5149) 2 лет назад
PipelineConverter.cs 4741a05df9 Vulkan: Include DepthMode in ProgramPipelineState (#5185) 2 лет назад
PipelineDynamicState.cs cee7121058 Move solution and projects to src 3 лет назад
PipelineFull.cs cee7121058 Move solution and projects to src 3 лет назад
PipelineHelperShader.cs cee7121058 Move solution and projects to src 3 лет назад
PipelineLayoutCache.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2 лет назад
PipelineLayoutCacheEntry.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2 лет назад
PipelineLayoutFactory.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2 лет назад
PipelineState.cs 832a5e8852 Make sure blend is disabled if render target has integer format (#5122) 2 лет назад
PipelineUid.cs 86de288142 Removing shift by 0 (#5249) 2 лет назад
ResourceBindingSegment.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2 лет назад
ResourceLayoutBuilder.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2 лет назад
Ryujinx.Graphics.Vulkan.csproj cee7121058 Move solution and projects to src 3 лет назад
SamplerHolder.cs cee7121058 Move solution and projects to src 3 лет назад
SemaphoreHolder.cs cee7121058 Move solution and projects to src 3 лет назад
Shader.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2 лет назад
ShaderCollection.cs 7608cb37ab "Exists" method should be used instead of the "Any" extension (#5345) 2 лет назад
SpecInfo.cs cee7121058 Move solution and projects to src 3 лет назад
StagingBuffer.cs cee7121058 Move solution and projects to src 3 лет назад
SyncManager.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 3 лет назад
TextureBuffer.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 3 лет назад
TextureCopy.cs cee7121058 Move solution and projects to src 3 лет назад
TextureStorage.cs 4ca78eded5 Vulkan: Do not set storage flag for multisample textures if not supported (#5060) 2 лет назад
TextureView.cs 0003a7c118 Vulkan: Use aspect flags for identity views for bindings (#5267) 2 лет назад
Vendor.cs cee7121058 Move solution and projects to src 3 лет назад
VertexBufferState.cs 895d9b53bc Vulkan: Batch vertex buffer updates (#4843) 2 лет назад
VertexBufferUpdater.cs 895d9b53bc Vulkan: Batch vertex buffer updates (#4843) 2 лет назад
VulkanConfiguration.cs cee7121058 Move solution and projects to src 3 лет назад
VulkanDebugMessenger.cs cee7121058 Move solution and projects to src 3 лет назад
VulkanException.cs cee7121058 Move solution and projects to src 3 лет назад
VulkanInitialization.cs dc0dbc50ab Add support for VK_EXT_depth_clip_control. (#5027) 2 лет назад
VulkanInstance.cs cee7121058 Move solution and projects to src 3 лет назад
VulkanPhysicalDevice.cs cee7121058 Move solution and projects to src 3 лет назад
VulkanRenderer.cs eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080) 2 лет назад
Window.cs cee7121058 Move solution and projects to src 3 лет назад
WindowBase.cs cee7121058 Move solution and projects to src 3 лет назад