KSynchronization.cs 3.9 KB

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  1. using System.Collections.Generic;
  2. using static Ryujinx.HLE.HOS.ErrorCode;
  3. namespace Ryujinx.HLE.HOS.Kernel
  4. {
  5. class KSynchronization
  6. {
  7. private Horizon System;
  8. public KSynchronization(Horizon System)
  9. {
  10. this.System = System;
  11. }
  12. public long WaitFor(KSynchronizationObject[] SyncObjs, long Timeout, ref int HndIndex)
  13. {
  14. long Result = MakeError(ErrorModule.Kernel, KernelErr.Timeout);
  15. System.CriticalSectionLock.Lock();
  16. //Check if objects are already signaled before waiting.
  17. for (int Index = 0; Index < SyncObjs.Length; Index++)
  18. {
  19. if (!SyncObjs[Index].IsSignaled())
  20. {
  21. continue;
  22. }
  23. HndIndex = Index;
  24. System.CriticalSectionLock.Unlock();
  25. return 0;
  26. }
  27. if (Timeout == 0)
  28. {
  29. System.CriticalSectionLock.Unlock();
  30. return Result;
  31. }
  32. KThread CurrentThread = System.Scheduler.GetCurrentThread();
  33. if (CurrentThread.ShallBeTerminated ||
  34. CurrentThread.SchedFlags == ThreadSchedState.TerminationPending)
  35. {
  36. Result = MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
  37. }
  38. else if (CurrentThread.SyncCancelled)
  39. {
  40. CurrentThread.SyncCancelled = false;
  41. Result = MakeError(ErrorModule.Kernel, KernelErr.Cancelled);
  42. }
  43. else
  44. {
  45. LinkedListNode<KThread>[] SyncNodes = new LinkedListNode<KThread>[SyncObjs.Length];
  46. for (int Index = 0; Index < SyncObjs.Length; Index++)
  47. {
  48. SyncNodes[Index] = SyncObjs[Index].AddWaitingThread(CurrentThread);
  49. }
  50. CurrentThread.WaitingSync = true;
  51. CurrentThread.SignaledObj = null;
  52. CurrentThread.ObjSyncResult = (int)Result;
  53. CurrentThread.Reschedule(ThreadSchedState.Paused);
  54. if (Timeout > 0)
  55. {
  56. System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
  57. }
  58. System.CriticalSectionLock.Unlock();
  59. CurrentThread.WaitingSync = false;
  60. if (Timeout > 0)
  61. {
  62. System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
  63. }
  64. System.CriticalSectionLock.Lock();
  65. Result = (uint)CurrentThread.ObjSyncResult;
  66. HndIndex = -1;
  67. for (int Index = 0; Index < SyncObjs.Length; Index++)
  68. {
  69. SyncObjs[Index].RemoveWaitingThread(SyncNodes[Index]);
  70. if (SyncObjs[Index] == CurrentThread.SignaledObj)
  71. {
  72. HndIndex = Index;
  73. }
  74. }
  75. }
  76. System.CriticalSectionLock.Unlock();
  77. return Result;
  78. }
  79. public void SignalObject(KSynchronizationObject SyncObj)
  80. {
  81. System.CriticalSectionLock.Lock();
  82. if (SyncObj.IsSignaled())
  83. {
  84. LinkedListNode<KThread> Node = SyncObj.WaitingThreads.First;
  85. while (Node != null)
  86. {
  87. KThread Thread = Node.Value;
  88. if ((Thread.SchedFlags & ThreadSchedState.LowNibbleMask) == ThreadSchedState.Paused)
  89. {
  90. Thread.SignaledObj = SyncObj;
  91. Thread.ObjSyncResult = 0;
  92. Thread.Reschedule(ThreadSchedState.Running);
  93. }
  94. Node = Node.Next;
  95. }
  96. }
  97. System.CriticalSectionLock.Unlock();
  98. }
  99. }
  100. }