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- using System.Collections.Generic;
- using static Ryujinx.HLE.HOS.ErrorCode;
- namespace Ryujinx.HLE.HOS.Kernel
- {
- class KSynchronization
- {
- private Horizon System;
- public KSynchronization(Horizon System)
- {
- this.System = System;
- }
- public long WaitFor(KSynchronizationObject[] SyncObjs, long Timeout, ref int HndIndex)
- {
- long Result = MakeError(ErrorModule.Kernel, KernelErr.Timeout);
- System.CriticalSectionLock.Lock();
- //Check if objects are already signaled before waiting.
- for (int Index = 0; Index < SyncObjs.Length; Index++)
- {
- if (!SyncObjs[Index].IsSignaled())
- {
- continue;
- }
- HndIndex = Index;
- System.CriticalSectionLock.Unlock();
- return 0;
- }
- if (Timeout == 0)
- {
- System.CriticalSectionLock.Unlock();
- return Result;
- }
- KThread CurrentThread = System.Scheduler.GetCurrentThread();
- if (CurrentThread.ShallBeTerminated ||
- CurrentThread.SchedFlags == ThreadSchedState.TerminationPending)
- {
- Result = MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
- }
- else if (CurrentThread.SyncCancelled)
- {
- CurrentThread.SyncCancelled = false;
- Result = MakeError(ErrorModule.Kernel, KernelErr.Cancelled);
- }
- else
- {
- LinkedListNode<KThread>[] SyncNodes = new LinkedListNode<KThread>[SyncObjs.Length];
- for (int Index = 0; Index < SyncObjs.Length; Index++)
- {
- SyncNodes[Index] = SyncObjs[Index].AddWaitingThread(CurrentThread);
- }
- CurrentThread.WaitingSync = true;
- CurrentThread.SignaledObj = null;
- CurrentThread.ObjSyncResult = (int)Result;
- CurrentThread.Reschedule(ThreadSchedState.Paused);
- if (Timeout > 0)
- {
- System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
- }
- System.CriticalSectionLock.Unlock();
- CurrentThread.WaitingSync = false;
- if (Timeout > 0)
- {
- System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
- }
- System.CriticalSectionLock.Lock();
- Result = (uint)CurrentThread.ObjSyncResult;
- HndIndex = -1;
- for (int Index = 0; Index < SyncObjs.Length; Index++)
- {
- SyncObjs[Index].RemoveWaitingThread(SyncNodes[Index]);
- if (SyncObjs[Index] == CurrentThread.SignaledObj)
- {
- HndIndex = Index;
- }
- }
- }
- System.CriticalSectionLock.Unlock();
- return Result;
- }
- public void SignalObject(KSynchronizationObject SyncObj)
- {
- System.CriticalSectionLock.Lock();
- if (SyncObj.IsSignaled())
- {
- LinkedListNode<KThread> Node = SyncObj.WaitingThreads.First;
- while (Node != null)
- {
- KThread Thread = Node.Value;
- if ((Thread.SchedFlags & ThreadSchedState.LowNibbleMask) == ThreadSchedState.Paused)
- {
- Thread.SignaledObj = SyncObj;
- Thread.ObjSyncResult = 0;
- Thread.Reschedule(ThreadSchedState.Running);
- }
- Node = Node.Next;
- }
- }
- System.CriticalSectionLock.Unlock();
- }
- }
- }
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