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- using Ryujinx.Graphics.Gal;
- using Ryujinx.Graphics.Memory;
- using Ryujinx.Graphics.Texture;
- namespace Ryujinx.Graphics
- {
- class NvGpuEngine2d : INvGpuEngine
- {
- private enum CopyOperation
- {
- SrcCopyAnd,
- RopAnd,
- Blend,
- SrcCopy,
- Rop,
- SrcCopyPremult,
- BlendPremult
- }
- public int[] Registers { get; private set; }
- private NvGpu Gpu;
- public NvGpuEngine2d(NvGpu Gpu)
- {
- this.Gpu = Gpu;
- Registers = new int[0x238];
- }
- public void CallMethod(NvGpuVmm Vmm, GpuMethodCall MethCall)
- {
- WriteRegister(MethCall);
- if ((NvGpuEngine2dReg)MethCall.Method == NvGpuEngine2dReg.BlitSrcYInt)
- {
- TextureCopy(Vmm);
- }
- }
- private void TextureCopy(NvGpuVmm Vmm)
- {
- CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation);
- int DstFormat = ReadRegister(NvGpuEngine2dReg.DstFormat);
- bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
- int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
- int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight);
- int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
- int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
- int SrcFormat = ReadRegister(NvGpuEngine2dReg.SrcFormat);
- bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
- int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
- int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
- int SrcPitch = ReadRegister(NvGpuEngine2dReg.SrcPitch);
- int SrcBlkDim = ReadRegister(NvGpuEngine2dReg.SrcBlockDimensions);
- int DstBlitX = ReadRegister(NvGpuEngine2dReg.BlitDstX);
- int DstBlitY = ReadRegister(NvGpuEngine2dReg.BlitDstY);
- int DstBlitW = ReadRegister(NvGpuEngine2dReg.BlitDstW);
- int DstBlitH = ReadRegister(NvGpuEngine2dReg.BlitDstH);
- int SrcBlitX = ReadRegister(NvGpuEngine2dReg.BlitSrcXInt);
- int SrcBlitY = ReadRegister(NvGpuEngine2dReg.BlitSrcYInt);
- GalImageFormat SrcImgFormat = ImageUtils.ConvertSurface((GalSurfaceFormat)SrcFormat);
- GalImageFormat DstImgFormat = ImageUtils.ConvertSurface((GalSurfaceFormat)DstFormat);
- GalMemoryLayout SrcLayout = GetLayout(SrcLinear);
- GalMemoryLayout DstLayout = GetLayout(DstLinear);
- int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf);
- int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
- long SrcAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
- long DstAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.DstAddress);
- long SrcKey = Vmm.GetPhysicalAddress(SrcAddress);
- long DstKey = Vmm.GetPhysicalAddress(DstAddress);
- GalImage SrcTexture = new GalImage(
- SrcWidth,
- SrcHeight, 1,
- SrcBlockHeight,
- SrcLayout,
- SrcImgFormat);
- GalImage DstTexture = new GalImage(
- DstWidth,
- DstHeight, 1,
- DstBlockHeight,
- DstLayout,
- DstImgFormat);
- SrcTexture.Pitch = SrcPitch;
- DstTexture.Pitch = DstPitch;
- Gpu.ResourceManager.SendTexture(Vmm, SrcKey, SrcTexture);
- Gpu.ResourceManager.SendTexture(Vmm, DstKey, DstTexture);
- Gpu.Renderer.RenderTarget.Copy(
- SrcKey,
- DstKey,
- SrcBlitX,
- SrcBlitY,
- SrcBlitX + DstBlitW,
- SrcBlitY + DstBlitH,
- DstBlitX,
- DstBlitY,
- DstBlitX + DstBlitW,
- DstBlitY + DstBlitH);
- //Do a guest side copy aswell. This is necessary when
- //the texture is modified by the guest, however it doesn't
- //work when resources that the gpu can write to are copied,
- //like framebuffers.
- ImageUtils.CopyTexture(
- Vmm,
- SrcTexture,
- DstTexture,
- SrcAddress,
- DstAddress,
- SrcBlitX,
- SrcBlitY,
- DstBlitX,
- DstBlitY,
- DstBlitW,
- DstBlitH);
- Vmm.IsRegionModified(DstKey, ImageUtils.GetSize(DstTexture), NvGpuBufferType.Texture);
- }
- private static GalMemoryLayout GetLayout(bool Linear)
- {
- return Linear
- ? GalMemoryLayout.Pitch
- : GalMemoryLayout.BlockLinear;
- }
- private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)
- {
- return
- (long)Registers[(int)Reg + 0] << 32 |
- (uint)Registers[(int)Reg + 1];
- }
- private void WriteRegister(GpuMethodCall MethCall)
- {
- Registers[MethCall.Method] = MethCall.Argument;
- }
- private int ReadRegister(NvGpuEngine2dReg Reg)
- {
- return Registers[(int)Reg];
- }
- }
- }
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