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- using System.Collections.Generic;
- namespace ChocolArm64.Translation
- {
- class LocalAlloc
- {
- private class PathIo
- {
- private Dictionary<ILBlock, long> _allInputs;
- private Dictionary<ILBlock, long> _cmnOutputs;
- private long _allOutputs;
- public PathIo()
- {
- _allInputs = new Dictionary<ILBlock, long>();
- _cmnOutputs = new Dictionary<ILBlock, long>();
- }
- public PathIo(ILBlock root, long inputs, long outputs) : this()
- {
- Set(root, inputs, outputs);
- }
- public void Set(ILBlock root, long inputs, long outputs)
- {
- if (!_allInputs.TryAdd(root, inputs))
- {
- _allInputs[root] |= inputs;
- }
- if (!_cmnOutputs.TryAdd(root, outputs))
- {
- _cmnOutputs[root] &= outputs;
- }
- _allOutputs |= outputs;
- }
- public long GetInputs(ILBlock root)
- {
- if (_allInputs.TryGetValue(root, out long inputs))
- {
- return inputs | (_allOutputs & ~_cmnOutputs[root]);
- }
- return 0;
- }
- public long GetOutputs()
- {
- return _allOutputs;
- }
- }
- private Dictionary<ILBlock, PathIo> _intPaths;
- private Dictionary<ILBlock, PathIo> _vecPaths;
- private struct BlockIo
- {
- public ILBlock Block;
- public ILBlock Entry;
- public long IntInputs;
- public long VecInputs;
- public long IntOutputs;
- public long VecOutputs;
- }
- private const int MaxOptGraphLength = 40;
- public LocalAlloc(ILBlock[] graph, ILBlock root)
- {
- _intPaths = new Dictionary<ILBlock, PathIo>();
- _vecPaths = new Dictionary<ILBlock, PathIo>();
- if (graph.Length > 1 &&
- graph.Length < MaxOptGraphLength)
- {
- InitializeOptimal(graph, root);
- }
- else
- {
- InitializeFast(graph);
- }
- }
- private void InitializeOptimal(ILBlock[] graph, ILBlock root)
- {
- //This will go through all possible paths on the graph,
- //and store all inputs/outputs for each block. A register
- //that was previously written to already is not considered an input.
- //When a block can be reached by more than one path, then the
- //output from all paths needs to be set for this block, and
- //only outputs present in all of the parent blocks can be considered
- //when doing input elimination. Each block chain have a root, that's where
- //the code starts executing. They are present on the subroutine start point,
- //and on call return points too (address written to X30 by BL).
- HashSet<BlockIo> visited = new HashSet<BlockIo>();
- Queue<BlockIo> unvisited = new Queue<BlockIo>();
- void Enqueue(BlockIo block)
- {
- if (!visited.Contains(block))
- {
- unvisited.Enqueue(block);
- visited.Add(block);
- }
- }
- Enqueue(new BlockIo()
- {
- Block = root,
- Entry = root
- });
- while (unvisited.Count > 0)
- {
- BlockIo current = unvisited.Dequeue();
- current.IntInputs |= current.Block.IntInputs & ~current.IntOutputs;
- current.VecInputs |= current.Block.VecInputs & ~current.VecOutputs;
- current.IntOutputs |= current.Block.IntOutputs;
- current.VecOutputs |= current.Block.VecOutputs;
- //Check if this is a exit block
- //(a block that returns or calls another sub).
- if ((current.Block.Next == null &&
- current.Block.Branch == null) || current.Block.HasStateStore)
- {
- if (!_intPaths.TryGetValue(current.Block, out PathIo intPath))
- {
- _intPaths.Add(current.Block, intPath = new PathIo());
- }
- if (!_vecPaths.TryGetValue(current.Block, out PathIo vecPath))
- {
- _vecPaths.Add(current.Block, vecPath = new PathIo());
- }
- intPath.Set(current.Entry, current.IntInputs, current.IntOutputs);
- vecPath.Set(current.Entry, current.VecInputs, current.VecOutputs);
- }
- void EnqueueFromCurrent(ILBlock block, bool retTarget)
- {
- BlockIo blkIO = new BlockIo() { Block = block };
- if (retTarget)
- {
- blkIO.Entry = block;
- }
- else
- {
- blkIO.Entry = current.Entry;
- blkIO.IntInputs = current.IntInputs;
- blkIO.VecInputs = current.VecInputs;
- blkIO.IntOutputs = current.IntOutputs;
- blkIO.VecOutputs = current.VecOutputs;
- }
- Enqueue(blkIO);
- }
- if (current.Block.Next != null)
- {
- EnqueueFromCurrent(current.Block.Next, current.Block.HasStateStore);
- }
- if (current.Block.Branch != null)
- {
- EnqueueFromCurrent(current.Block.Branch, false);
- }
- }
- }
- private void InitializeFast(ILBlock[] graph)
- {
- //This is WAY faster than InitializeOptimal, but results in
- //uneeded loads and stores, so the resulting code will be slower.
- long intInputs = 0, intOutputs = 0;
- long vecInputs = 0, vecOutputs = 0;
- foreach (ILBlock block in graph)
- {
- intInputs |= block.IntInputs;
- intOutputs |= block.IntOutputs;
- vecInputs |= block.VecInputs;
- vecOutputs |= block.VecOutputs;
- }
- //It's possible that not all code paths writes to those output registers,
- //in those cases if we attempt to write an output registers that was
- //not written, we will be just writing zero and messing up the old register value.
- //So we just need to ensure that all outputs are loaded.
- if (graph.Length > 1)
- {
- intInputs |= intOutputs;
- vecInputs |= vecOutputs;
- }
- foreach (ILBlock block in graph)
- {
- _intPaths.Add(block, new PathIo(block, intInputs, intOutputs));
- _vecPaths.Add(block, new PathIo(block, vecInputs, vecOutputs));
- }
- }
- public long GetIntInputs(ILBlock root) => GetInputsImpl(root, _intPaths.Values);
- public long GetVecInputs(ILBlock root) => GetInputsImpl(root, _vecPaths.Values);
- private long GetInputsImpl(ILBlock root, IEnumerable<PathIo> values)
- {
- long inputs = 0;
- foreach (PathIo path in values)
- {
- inputs |= path.GetInputs(root);
- }
- return inputs;
- }
- public long GetIntOutputs(ILBlock block) => _intPaths[block].GetOutputs();
- public long GetVecOutputs(ILBlock block) => _vecPaths[block].GetOutputs();
- }
- }
|