Host1xClass.cs 1.0 KB

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  1. using Ryujinx.Graphics.Device;
  2. using System.Collections.Generic;
  3. using System.Threading;
  4. namespace Ryujinx.Graphics.Host1x
  5. {
  6. public class Host1xClass : IDeviceState
  7. {
  8. private readonly ISynchronizationManager _syncMgr;
  9. private readonly DeviceState<Host1xClassRegisters> _state;
  10. public Host1xClass(ISynchronizationManager syncMgr)
  11. {
  12. _syncMgr = syncMgr;
  13. _state = new DeviceState<Host1xClassRegisters>(new Dictionary<string, RwCallback>
  14. {
  15. { nameof(Host1xClassRegisters.WaitSyncpt32), new RwCallback(WaitSyncpt32, null) },
  16. });
  17. }
  18. public int Read(int offset) => _state.Read(offset);
  19. public void Write(int offset, int data) => _state.Write(offset, data);
  20. private void WaitSyncpt32(int data)
  21. {
  22. uint syncpointId = (uint)(data & 0xFF);
  23. uint threshold = _state.State.LoadSyncptPayload32;
  24. _syncMgr.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
  25. }
  26. }
  27. }