| .. |
|
KernelErr.cs
|
b2b1d7dcd7
Better implementation of SetThreadCoreMask that allows changing the Core Mask (untested, no clue if it actually works)
|
8 years ago |
|
NsTimeConverter.cs
|
33ae6e544b
[HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly
|
8 years ago |
|
SvcHandler.cs
|
84996ccd36
[SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnmapPhysicalMemory (#126)
|
8 years ago |
|
SvcMemory.cs
|
84996ccd36
[SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnmapPhysicalMemory (#126)
|
8 years ago |
|
SvcSystem.cs
|
84996ccd36
[SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnmapPhysicalMemory (#126)
|
8 years ago |
|
SvcThread.cs
|
b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
|
8 years ago |
|
SvcThreadSync.cs
|
9b9ead94cd
Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag
|
8 years ago |